00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #ifndef _SoundBufferWav_H_ 00022 #define _SoundBufferWav_H_ 00023 00024 #include <sound/SoundBuffer.h> 00025 00026 class SoundBufferWav : public SoundBuffer 00027 { 00028 public: 00029 SoundBufferWav(const char *wavFileName); 00030 virtual ~SoundBufferWav(); 00031 00032 SoundBufferSourceInstance *createSourceInstance(unsigned int source); 00033 00034 protected: 00035 unsigned int buffer_; 00036 }; 00037 00038 #endif /* _SoundBufferWav_H_ */
1.5.3