SoundBufferStaticSourceInstance.cpp

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <sound/SoundBufferStaticSourceInstance.h>
00022 #include <sound/Sound.h>
00023 #ifdef __DARWIN__
00024 #include <OpenAL/al.h>
00025 #include <OpenAL/alut.h>
00026 #else
00027 #include <AL/al.h>
00028 #include <AL/alut.h>
00029 #endif
00030 
00031 SoundBufferStaticSourceInstance::SoundBufferStaticSourceInstance(
00032         unsigned int source, unsigned int buffer) :
00033         SoundBufferSourceInstance(source), buffer_(buffer)
00034 {
00035 }
00036 
00037 SoundBufferStaticSourceInstance::~SoundBufferStaticSourceInstance()
00038 {
00039 }
00040 
00041 void SoundBufferStaticSourceInstance::play(bool repeat)
00042 {
00043         if (!buffer_) return;
00044 
00045         alSourcei(source_, AL_BUFFER, 0);
00046     alSourcei(source_, AL_BUFFER, buffer_);
00047         alSourcei(source_, AL_LOOPING, (repeat?AL_TRUE:AL_FALSE));
00048         alSourcePlay(source_);
00049 }
00050 
00051 void SoundBufferStaticSourceInstance::stop()
00052 {
00053         if (!buffer_) return;
00054         alSourceStop(source_);
00055 }
00056 
00057 void SoundBufferStaticSourceInstance::simulate(bool repeat)
00058 {
00059 }

Generated on Mon Feb 16 15:14:47 2009 for Scorched3D by  doxygen 1.5.3