SoundBufferFactory.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <sound/Sound.h>
00022 #include <sound/SoundBufferFactory.h>
00023 #include <sound/SoundBufferEmpty.h>
00024 #include <sound/SoundBufferWav.h>
00025 #include <sound/SoundBufferOV.h>
00026 #include <common/Defines.h>
00027 
00028 SoundBuffer *SoundBufferFactory::createBuffer(const char *fileName)
00029 {
00030         if (Sound::instance()->getInit())
00031         {
00032                 int len = strlen(fileName);
00033                 if (len >= 3)
00034                 {
00035                         if (0 == strcmp(&fileName[len-3], "wav"))
00036                         {
00037                                 return new SoundBufferWav(fileName);
00038                         }
00039                         else if (0 == strcmp(&fileName[len-3], "ogg"))
00040                         {
00041 #ifdef HAVE_OGG
00042                                 return new SoundBufferOV(fileName);
00043 #else
00044                                 return new SoundBufferEmpty(fileName);
00045 #endif // HAVE_OGG                      
00046                         }
00047                         else
00048                         {
00049                                 S3D::dialogExit("Scorched3D",
00050                                         S3D::formatStringBuffer("Error: Unknown sound file type \"%s\"",
00051                                         fileName));
00052                         }
00053                 }
00054         }
00055 
00056         return new SoundBufferEmpty(fileName);
00057 }

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