00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #ifndef _SoundBufferEmpty_H_ 00022 #define _SoundBufferEmpty_H_ 00023 00024 #include <sound/SoundBuffer.h> 00025 00026 class SoundBufferEmptySourceInstance : public SoundBufferSourceInstance 00027 { 00028 public: 00029 SoundBufferEmptySourceInstance(unsigned int source); 00030 virtual ~SoundBufferEmptySourceInstance(); 00031 00032 virtual void play(bool loop) {}; 00033 virtual void stop() {}; 00034 virtual void simulate(bool loop) {}; 00035 }; 00036 00037 class SoundBufferEmpty : public SoundBuffer 00038 { 00039 public: 00040 SoundBufferEmpty(const char *fileName); 00041 virtual ~SoundBufferEmpty(); 00042 00043 SoundBufferSourceInstance *createSourceInstance(unsigned int source); 00044 }; 00045 00046 #endif /* _SoundBufferEmpty_H_ */
1.5.3