00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_SoundActionh_INCLUDE__) 00022 #define __INCLUDE_SoundActionh_INCLUDE__ 00023 00024 #include <engine/ActionReferenced.h> 00025 00026 class WeaponSound; 00027 class SoundAction : public ActionReferenced 00028 { 00029 public: 00030 SoundAction(FixedVector &position = FixedVector::getNullVector(), 00031 WeaponSound *weapon = 0); 00032 virtual ~SoundAction(); 00033 00034 virtual void init(); 00035 virtual void simulate(fixed frameTime, bool &remove); 00036 virtual std::string getActionDetails(); 00037 00038 protected: 00039 WeaponSound *weapon_; 00040 FixedVector position_; 00041 00042 }; 00043 00044 #endif // __INCLUDE_SoundActionh_INCLUDE__
1.5.3