SoundAction.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_SoundActionh_INCLUDE__)
00022 #define __INCLUDE_SoundActionh_INCLUDE__
00023 
00024 #include <engine/ActionReferenced.h>
00025 
00026 class WeaponSound;
00027 class SoundAction : public ActionReferenced
00028 {
00029 public:
00030         SoundAction(FixedVector &position = FixedVector::getNullVector(), 
00031                 WeaponSound *weapon = 0);
00032         virtual ~SoundAction();
00033 
00034         virtual void init();
00035         virtual void simulate(fixed frameTime, bool &remove);
00036         virtual std::string getActionDetails();
00037 
00038 protected:
00039         WeaponSound *weapon_;
00040         FixedVector position_;
00041 
00042 };
00043 
00044 #endif // __INCLUDE_SoundActionh_INCLUDE__

Generated on Mon Feb 16 15:14:48 2009 for Scorched3D by  doxygen 1.5.3