Smoke.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <stdlib.h>
00022 #include <landscape/Smoke.h>
00023 #include <client/ScorchedClient.h>
00024 #include <common/Defines.h>
00025 
00026 Smoke::Smoke()
00027 {
00028         emitter_.setAttributes(
00029                 2.0f, 4.0f, // Life
00030                 0.2f, 0.5f, // Mass
00031                 0.01f, 0.02f, // Friction
00032                 Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 0.0f), // Velocity
00033                 Vector(0.8f, 0.8f, 0.8f), 0.6f, // StartColor1
00034                 Vector(0.8f, 0.8f, 0.8f), 0.8f, // StartColor2
00035                 Vector(0.8f, 0.8f, 0.8f), 0.0f, // EndColor1
00036                 Vector(0.8f, 0.8f, 0.8f), 0.0f, // EndColor2
00037                 0.2f, 0.2f, 0.5f, 0.5f, // Start Size
00038                 1.2f, 1.2f, 1.5f, 1.5f, // EndSize
00039                 Vector(0.0f, 0.0f, 400.0f), // Gravity
00040                 false,
00041                 true);
00042 }
00043 
00044 void Smoke::addSmoke(float x, float y, float z)
00045 {
00046         Vector position(x, y, z);
00047         emitter_.emitSmoke(1, position, 
00048                 ScorchedClient::instance()->getParticleEngine());
00049 }

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