00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <sprites/SmokeActionRenderer.h> 00022 #include <landscape/Landscape.h> 00023 00024 SmokeActionRenderer::SmokeActionRenderer() : counter_(0.1f, 0.1f) 00025 { 00026 00027 } 00028 00029 SmokeActionRenderer::~SmokeActionRenderer() 00030 { 00031 } 00032 00033 void SmokeActionRenderer::simulate(Vector &actualPos, float timepassed) 00034 { 00035 if (counter_.nextDraw(timepassed)) 00036 { 00037 Landscape::instance()->getSmoke(). 00038 addSmoke(actualPos[0], actualPos[1], actualPos[2]); 00039 } 00040 }
1.5.3