SkyFlash.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <actions/SkyFlash.h>
00022 #include <engine/ScorchedContext.h>
00023 #ifndef S3D_SERVER
00024         #include <landscape/Landscape.h>
00025         #include <sky/Sky.h>
00026 #endif
00027 
00028 SkyFlash::SkyFlash() :
00029         ActionReferenced("SkyFlash")
00030 {
00031 }
00032 
00033 SkyFlash::~SkyFlash()
00034 {
00035 }
00036 
00037 void SkyFlash::init()
00038 {
00039 }
00040 
00041 void SkyFlash::simulate(fixed frameTime, bool &remove)
00042 {
00043 #ifndef S3D_SERVER
00044         if (!context_->getServerMode())
00045         {
00046                 Landscape::instance()->getSky().flashSky();
00047         }
00048 #endif // #ifndef S3D_SERVER
00049 
00050         remove = true;
00051         Action::simulate(frameTime, remove);
00052 }

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