00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <actions/SkyFlash.h> 00022 #include <engine/ScorchedContext.h> 00023 #ifndef S3D_SERVER 00024 #include <landscape/Landscape.h> 00025 #include <sky/Sky.h> 00026 #endif 00027 00028 SkyFlash::SkyFlash() : 00029 ActionReferenced("SkyFlash") 00030 { 00031 } 00032 00033 SkyFlash::~SkyFlash() 00034 { 00035 } 00036 00037 void SkyFlash::init() 00038 { 00039 } 00040 00041 void SkyFlash::simulate(fixed frameTime, bool &remove) 00042 { 00043 #ifndef S3D_SERVER 00044 if (!context_->getServerMode()) 00045 { 00046 Landscape::instance()->getSky().flashSky(); 00047 } 00048 #endif // #ifndef S3D_SERVER 00049 00050 remove = true; 00051 Action::simulate(frameTime, remove); 00052 }
1.5.3