SkyDome.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_SkyDomeh_INCLUDE__)
00022 #define __INCLUDE_SkyDomeh_INCLUDE__
00023 
00024 #include <sky/LargeHemisphere.h>
00025 #include <sky/SkyLine.h>
00026 #include <GLEXT/GLTexture.h>
00027 #include <image/ImageHandle.h>
00028 
00029 class SkyDome
00030 {
00031 public:
00032         SkyDome();
00033         virtual ~SkyDome();
00034 
00035         void simulate(float frameTime);
00036         void drawBackdrop();
00037         void drawLayers();
00038         void generate();
00039         void flash();
00040 
00041 protected:
00042         float xy_;
00043         float cloudSpeed_;
00044         Vector cloudDirection_;
00045         float flashTime_;
00046         GLTexture cloudTexture_;
00047         GLTexture starTexture_;
00048         GLTexture skyLineTexture_;
00049         ImageHandle skyColorsMap_;
00050         bool useStarTexture_;
00051         bool noSunFog_;
00052         bool horizonGlow_;
00053         bool useSkyLine_;
00054 
00055         SkyLine skyLine1_;
00056         LargeHemisphere clouds1_;
00057         LargeHemisphere clouds2_;
00058         LargeHemisphere colors_;
00059         LargeHemisphere stars_;
00060 };
00061 
00062 #endif // __INCLUDE_SkyDomeh_INCLUDE__

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