SkipDialog.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <dialogs/SkipDialog.h>
00022 #include <GLW/GLWTextButton.h>
00023 #include <GLW/GLWLabel.h>
00024 #include <GLW/GLWWindowManager.h>
00025 #include <client/ScorchedClient.h>
00026 #include <tankgraph/TankKeyboardControlUtil.h>
00027 #include <tank/TankContainer.h>
00028 #include <tank/TankState.h>
00029 #include <common/Defines.h>
00030 #include <time.h>
00031 
00032 SkipDialog *SkipDialog::instance_ = 0;
00033 
00034 SkipDialog *SkipDialog::instance()
00035 {
00036         if (!instance_)
00037         {
00038                 instance_ = new SkipDialog;
00039         }
00040         return instance_;
00041 }
00042 
00043 SkipDialog::SkipDialog() : 
00044         GLWWindow("Skip", 210.0f, 115.0f, 0,
00045                 "Allows the player to skip the current move.")
00046 {
00047         okId_ = addWidget(new GLWTextButton(LANG_RESOURCE("SKIP MOVE", "Skip Move"), 10, 80, 190, this, 
00048                 GLWButton::ButtonFlagOk | GLWButton::ButtonFlagCenterX))->getId();
00049         allId_ = addWidget(new GLWTextButton(LANG_RESOURCE("SKIP ALL MOVES", "Skip All Moves"), 10, 45, 190, this, 
00050                 GLWButton::ButtonFlagCenterX))->getId();
00051         cancelId_ = addWidget(new GLWTextButton(LANG_RESOURCE("CANCEL", "Cancel"), 95, 10, 105, this, 
00052                 GLWButton::ButtonFlagCancel | GLWButton::ButtonFlagCenterX))->getId();
00053 }
00054 
00055 SkipDialog::~SkipDialog()
00056 {
00057 
00058 }
00059 
00060 void SkipDialog::buttonDown(unsigned int id)
00061 {
00062         if (id == okId_ ||
00063                 id == allId_)
00064         {
00065                 Tank *firstTank = ScorchedClient::instance()->getTankContainer().getCurrentTank();
00066                 if (firstTank)
00067                 {
00068                         if (id == allId_)
00069                         {
00070                                 firstTank->getState().setSkipShots(true);
00071                         }
00072                         TankKeyboardControlUtil::skipShot(firstTank);
00073                 }
00074 
00075                 GLWWindowManager::instance()->hideWindow(id_);
00076         }
00077         else if (id == cancelId_)
00078         {
00079                 GLWWindowManager::instance()->hideWindow(id_);
00080         }
00081 }
00082 

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