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00021 #include <dialogs/SkipDialog.h>
00022 #include <GLW/GLWTextButton.h>
00023 #include <GLW/GLWLabel.h>
00024 #include <GLW/GLWWindowManager.h>
00025 #include <client/ScorchedClient.h>
00026 #include <tankgraph/TankKeyboardControlUtil.h>
00027 #include <tank/TankContainer.h>
00028 #include <tank/TankState.h>
00029 #include <common/Defines.h>
00030 #include <time.h>
00031
00032 SkipDialog *SkipDialog::instance_ = 0;
00033
00034 SkipDialog *SkipDialog::instance()
00035 {
00036 if (!instance_)
00037 {
00038 instance_ = new SkipDialog;
00039 }
00040 return instance_;
00041 }
00042
00043 SkipDialog::SkipDialog() :
00044 GLWWindow("Skip", 210.0f, 115.0f, 0,
00045 "Allows the player to skip the current move.")
00046 {
00047 okId_ = addWidget(new GLWTextButton(LANG_RESOURCE("SKIP MOVE", "Skip Move"), 10, 80, 190, this,
00048 GLWButton::ButtonFlagOk | GLWButton::ButtonFlagCenterX))->getId();
00049 allId_ = addWidget(new GLWTextButton(LANG_RESOURCE("SKIP ALL MOVES", "Skip All Moves"), 10, 45, 190, this,
00050 GLWButton::ButtonFlagCenterX))->getId();
00051 cancelId_ = addWidget(new GLWTextButton(LANG_RESOURCE("CANCEL", "Cancel"), 95, 10, 105, this,
00052 GLWButton::ButtonFlagCancel | GLWButton::ButtonFlagCenterX))->getId();
00053 }
00054
00055 SkipDialog::~SkipDialog()
00056 {
00057
00058 }
00059
00060 void SkipDialog::buttonDown(unsigned int id)
00061 {
00062 if (id == okId_ ||
00063 id == allId_)
00064 {
00065 Tank *firstTank = ScorchedClient::instance()->getTankContainer().getCurrentTank();
00066 if (firstTank)
00067 {
00068 if (id == allId_)
00069 {
00070 firstTank->getState().setSkipShots(true);
00071 }
00072 TankKeyboardControlUtil::skipShot(firstTank);
00073 }
00074
00075 GLWWindowManager::instance()->hideWindow(id_);
00076 }
00077 else if (id == cancelId_)
00078 {
00079 GLWWindowManager::instance()->hideWindow(id_);
00080 }
00081 }
00082