00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_ShotCountDownh_INCLUDE__) 00022 #define __INCLUDE_ShotCountDownh_INCLUDE__ 00023 00024 #include <engine/GameStateI.h> 00025 00026 class ShotCountDown : 00027 public GameStateI 00028 { 00029 public: 00030 static ShotCountDown *instance(); 00031 00032 void reset(float time); 00033 00034 //Inherited from GameStateI 00035 virtual void simulate(const unsigned state, float simTime); 00036 virtual void draw(const unsigned state); 00037 00038 protected: 00039 static ShotCountDown *instance_; 00040 float counter_; 00041 float blinkTimer_; 00042 bool showTime_; 00043 bool timerOff_; 00044 00045 private: 00046 ShotCountDown(); 00047 virtual ~ShotCountDown (); 00048 00049 00050 }; 00051 00052 #endif
1.5.3