ShotBounce.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ShotBounceh_INCLUDE__)
00022 #define __INCLUDE_ShotBounceh_INCLUDE__
00023 
00024 #include <engine/PhysicsParticle.h>
00025 #include <engine/ScorchedCollisionIds.h>
00026 #include <engine/ViewPoints.h>
00027 #include <weapons/WeaponRoller.h>
00028 
00029 class ModelRendererSimulator;
00030 class ShotBounce : 
00031         public PhysicsParticleReferenced
00032 {
00033 public:
00034         ShotBounce(
00035                 WeaponRoller *weapon, 
00036                 FixedVector &startPosition, FixedVector &velocity,
00037                 WeaponFireContext &weaponContext);
00038         virtual ~ShotBounce();
00039 
00040         virtual void simulate(fixed frameTime, bool &remove);
00041         virtual void init();
00042         virtual void draw();
00043         virtual void collision(PhysicsParticleObject &position, 
00044                 ScorchedCollisionId collisionId);
00045         virtual std::string getActionDetails();
00046 
00047         unsigned int getPlayerId() { return weaponContext_.getPlayerId(); }
00048         WeaponRoller *getWeapon() { return weapon_; }
00049 
00050 protected:
00051         ViewPoints::ViewPoint *vPoint_;
00052         FixedVector startPosition_, velocity_;
00053         FixedVector lookFrom_;
00054         WeaponRoller *weapon_;
00055         WeaponFireContext weaponContext_;
00056         fixed totalTime_;
00057         ModelRendererSimulator *model_;
00058 
00059         void doCollision();
00060 
00061 private:
00062         ShotBounce(const ShotBounce &);
00063         const ShotBounce & operator=(const ShotBounce &);
00064 
00065 };
00066 
00067 #endif

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