00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_ShotBounceh_INCLUDE__) 00022 #define __INCLUDE_ShotBounceh_INCLUDE__ 00023 00024 #include <engine/PhysicsParticle.h> 00025 #include <engine/ScorchedCollisionIds.h> 00026 #include <engine/ViewPoints.h> 00027 #include <weapons/WeaponRoller.h> 00028 00029 class ModelRendererSimulator; 00030 class ShotBounce : 00031 public PhysicsParticleReferenced 00032 { 00033 public: 00034 ShotBounce( 00035 WeaponRoller *weapon, 00036 FixedVector &startPosition, FixedVector &velocity, 00037 WeaponFireContext &weaponContext); 00038 virtual ~ShotBounce(); 00039 00040 virtual void simulate(fixed frameTime, bool &remove); 00041 virtual void init(); 00042 virtual void draw(); 00043 virtual void collision(PhysicsParticleObject &position, 00044 ScorchedCollisionId collisionId); 00045 virtual std::string getActionDetails(); 00046 00047 unsigned int getPlayerId() { return weaponContext_.getPlayerId(); } 00048 WeaponRoller *getWeapon() { return weapon_; } 00049 00050 protected: 00051 ViewPoints::ViewPoint *vPoint_; 00052 FixedVector startPosition_, velocity_; 00053 FixedVector lookFrom_; 00054 WeaponRoller *weapon_; 00055 WeaponFireContext weaponContext_; 00056 fixed totalTime_; 00057 ModelRendererSimulator *model_; 00058 00059 void doCollision(); 00060 00061 private: 00062 ShotBounce(const ShotBounce &); 00063 const ShotBounce & operator=(const ShotBounce &); 00064 00065 }; 00066 00067 #endif
1.5.3