ShieldSquare.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <weapons/ShieldSquare.h>
00022 
00023 REGISTER_ACCESSORY_SOURCE(ShieldSquare);
00024 
00025 ShieldSquare::ShieldSquare()
00026 {
00027 }
00028 
00029 ShieldSquare::~ShieldSquare()
00030 {
00031 }
00032 
00033 Shield::ShieldType ShieldSquare::getShieldType()
00034 {
00035         return ShieldTypeSquareNormal;
00036 }
00037 
00038 bool ShieldSquare::inShield(FixedVector &offset)
00039 {
00040         return 
00041                 offset[0] > -size_[0] &&
00042                 offset[0] < size_[0] &&
00043                 offset[1] > -size_[1] &&
00044                 offset[1] < size_[1] &&
00045                 offset[2] > -size_[2] &&
00046                 offset[2] < size_[2];
00047 }
00048 
00049 bool ShieldSquare::tankInShield(FixedVector &offset)
00050 {
00051         return inShield(offset);
00052 }
00053 
00054 bool ShieldSquare::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00055 {
00056         if (!Shield::parseXML(context, accessoryNode)) return false;
00057 
00058         // Get the size
00059         if (!accessoryNode->getNamedChild("size", size_)) return false;
00060 
00061         return true;
00062 }
00063 
00064 

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