ShieldSquareReflective.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ShieldReflectiveh_INCLUDE__)
00022 #define __INCLUDE_ShieldReflectiveh_INCLUDE__
00023 
00024 #include <weapons/ShieldSquare.h>
00025 
00026 class ShieldSquareReflective : public ShieldSquare
00027 {
00028 public:
00029         ShieldSquareReflective();
00030         virtual ~ShieldSquareReflective();
00031 
00032         virtual bool parseXML(AccessoryCreateContext &context,
00033                 XMLNode *accessoryNode);
00034         virtual ShieldType getShieldType();
00035 
00036         fixed getDeflectFactor() { return deflectFactor_; }
00037 
00038         REGISTER_ACCESSORY_HEADER(ShieldSquareReflective, AccessoryPart::AccessoryShield);
00039 
00040 protected:
00041         fixed deflectFactor_;
00042 };
00043 
00044 #endif

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