00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_ShieldRound_H__F9BCDF39_FB62_4BB4_9D64_C70215669F9C__INCLUDED_) 00022 #define AFX_ShieldRound_H__F9BCDF39_FB62_4BB4_9D64_C70215669F9C__INCLUDED_ 00023 00024 #include <weapons/Shield.h> 00025 00026 class ShieldRound : public Shield 00027 { 00028 public: 00029 ShieldRound(); 00030 virtual ~ShieldRound(); 00031 00032 virtual bool parseXML(AccessoryCreateContext &context, 00033 XMLNode *accessoryNode); 00034 00035 // ShieldRound attributes 00036 fixed getActualRadius() { return radius_; } 00037 bool getHalfShield() { return halfShield_; } 00038 bool getGlow() { return glow_; } 00039 00040 virtual bool inShield(FixedVector &offset); 00041 virtual bool tankInShield(FixedVector &offset); 00042 virtual ShieldType getShieldType(); 00043 virtual bool getRound() { return true; } 00044 virtual fixed getBoundingSize() { return radius_; } 00045 00046 REGISTER_ACCESSORY_HEADER(ShieldRound, AccessoryPart::AccessoryShield); 00047 00048 protected: 00049 fixed radius_; 00050 bool halfShield_; 00051 bool glow_; 00052 }; 00053 00054 #endif // !defined(AFX_ShieldRound_H__F9BCDF39_FB62_4BB4_9D64_C70215669F9C__INCLUDED_)
1.5.3