ShieldRound.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_ShieldRound_H__F9BCDF39_FB62_4BB4_9D64_C70215669F9C__INCLUDED_)
00022 #define AFX_ShieldRound_H__F9BCDF39_FB62_4BB4_9D64_C70215669F9C__INCLUDED_
00023 
00024 #include <weapons/Shield.h>
00025 
00026 class ShieldRound : public Shield
00027 {
00028 public:
00029         ShieldRound();
00030         virtual ~ShieldRound();
00031 
00032         virtual bool parseXML(AccessoryCreateContext &context,
00033                 XMLNode *accessoryNode);
00034 
00035         // ShieldRound attributes
00036         fixed getActualRadius() { return radius_; }
00037         bool getHalfShield() { return halfShield_; }
00038         bool getGlow() { return glow_; }
00039 
00040         virtual bool inShield(FixedVector &offset);
00041         virtual bool tankInShield(FixedVector &offset);
00042         virtual ShieldType getShieldType();
00043         virtual bool getRound() { return true; }
00044         virtual fixed getBoundingSize() { return radius_; }
00045 
00046         REGISTER_ACCESSORY_HEADER(ShieldRound, AccessoryPart::AccessoryShield);
00047 
00048 protected:
00049         fixed radius_;
00050         bool halfShield_;
00051         bool glow_;
00052 };
00053 
00054 #endif // !defined(AFX_ShieldRound_H__F9BCDF39_FB62_4BB4_9D64_C70215669F9C__INCLUDED_)

Generated on Mon Feb 16 15:14:52 2009 for Scorched3D by  doxygen 1.5.3