ShieldRoundMag.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <weapons/ShieldRoundMag.h>
00022 
00023 REGISTER_ACCESSORY_SOURCE(ShieldRoundMag);
00024 
00025 ShieldRoundMag::ShieldRoundMag()
00026 {
00027 }
00028 
00029 ShieldRoundMag::~ShieldRoundMag()
00030 {
00031 }
00032 
00033 bool ShieldRoundMag::parseXML(AccessoryCreateContext &context, XMLNode *accessoryNode)
00034 {
00035         if (!ShieldRound::parseXML(context, accessoryNode)) return false;
00036 
00037         // Get the half size
00038         if (!accessoryNode->getNamedChild("deflectpower", deflectPower_)) return false;
00039 
00040         return true;
00041 }
00042 
00043 Shield::ShieldType ShieldRoundMag::getShieldType()
00044 {
00045         return ShieldTypeRoundMag;
00046 }

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