ShadowMap.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_SHADOWMAP_H__50A1C655_51B8_4B47_982E_58C20CD21815__INCLUDED_)
00022 #define AFX_SHADOWMAP_H__50A1C655_51B8_4B47_982E_58C20CD21815__INCLUDED_
00023 
00024 #include <GLEXT/GLTexture.h>
00025 
00026 class ShadowMap  
00027 {
00028 public:
00029         ShadowMap();
00030         virtual ~ShadowMap();
00031 
00032         void setTexture();
00033         void addSquare(float x, float y, float w, float opacity = 1.0f);
00034         void addCircle(float sx, float sy, float sw, float opacity = 1.0f);
00035 
00036         bool shouldAddShadow();
00037 
00038         unsigned int getShadowCount() { return shadowCount_; }
00039 
00040 protected:
00041         unsigned int shadowCount_;
00042         GLTexture shadowTexture_;
00043         GLubyte *shadowBytes_;
00044         GLint size_, sizeSq_;
00045 
00046         void addShadow(float sx, float sy, float sw, float opacity, bool circle);
00047 
00048 };
00049 
00050 #endif // !defined(AFX_SHADOWMAP_H__50A1C655_51B8_4B47_982E_58C20CD21815__INCLUDED_)

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