SettingsSubSelectDialog.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_SettingsSubSelectDialogh_INCLUDE__)
00022 #define __INCLUDE_SettingsSubSelectDialogh_INCLUDE__
00023 
00024 #include <GLW/GLWWindow.h>
00025 #include <GLW/GLWTextButton.h>
00026 #include <GLW/GLWCheckBox.h>
00027 #include <GLW/GLWOptionEntry.h>
00028 #include <GLW/GLWIconList.h>
00029 #include <GLW/GLWTab.h>
00030 #include <GLW/GLWIcon.h>
00031 #include <common/ToolTip.h>
00032 #include <common/OptionsGame.h>
00033 
00034 class SettingsSubSelectDialogListItem : public GLWIconListItem
00035 {
00036 public:
00037         SettingsSubSelectDialogListItem(
00038                 const char *icon, 
00039                 const char *name, const char *description,
00040                 bool selected);
00041         virtual ~SettingsSubSelectDialogListItem();
00042 
00043         const char *getName() { return name_.c_str(); }
00044         bool getSelected() { return selected_.getState(); }
00045         void setSelected(bool selected) { selected_.setState(selected); }
00046 
00047         // GLWIconListItem
00048         virtual void draw(float x, float y, float w);
00049 
00050 protected:
00051         std::string name_;
00052         GLWIcon icon_;
00053         GLWCheckBox selected_;
00054         ToolTip tip_;
00055 };
00056 
00057 class SettingsSubSelectDialog : 
00058         public GLWWindow,
00059         public GLWButtonI,
00060         public GLWIconListI
00061 {
00062 public:
00063         static SettingsSubSelectDialog *instance();
00064 
00065         // GLWButtonI
00066         virtual void buttonDown(unsigned int id);
00067 
00068         // GLWWindow
00069         virtual void display();
00070 
00071         // GLWIconListI
00072         virtual void selected(unsigned int id, int position);
00073         virtual void chosen(unsigned int id, int position);
00074 
00075 protected:
00076         static SettingsSubSelectDialog *instance_;
00077 
00078         GLWTab *mainTab_, *ecoTab_;
00079         GLWTab *scoreTab_, *envTab_, *landTab_;
00080         GLWIconList *landList_;
00081         std::list<GLWOptionEntry> controls_;
00082         unsigned int cancelId_, okId_, advancedId_;
00083         unsigned int selectAllId_, selectNoneId_;
00084 
00085         void displayLand();
00086 
00087 private:
00088         SettingsSubSelectDialog();
00089         virtual ~SettingsSubSelectDialog();
00090 
00091 };
00092 
00093 #endif

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