#include <wxdialogs/DisplayDialog.h>#include <wxdialogs/MainDialog.h>#include <wxdialogs/OptionEntrySetter.h>#include <landscapedef/LandscapeDefinitionsBase.h>#include <tankai/TankAINames.h>#include <common/OptionsGame.h>#include <common/Defines.h>#include <wx/wx.h>#include <wx/image.h>#include <wx/utils.h>#include <wx/notebook.h>#include <wx/textctrl.h>Go to the source code of this file.
Classes | |
| class | SettingsFrame |
Enumerations | |
| enum | { IDC_SERVER_MAX_PLAYERS = 500, IDC_SELECTALL, IDC_DESELECTALL } |
Functions | |
| bool | showSettingsDialog (bool server, OptionsGame &context) |
Variables | |
| char | scorched3dAppName [128] |
| anonymous enum |
Definition at line 87 of file SettingsDialog.cpp.
| bool showSettingsDialog | ( | bool | server, | |
| OptionsGame & | context | |||
| ) |
| char scorched3dAppName[128] |
1.5.3