ServerWebServerI.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2003
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <webserver/ServerWebServerI.h>
00022 #include <net/NetMessagePool.h>
00023 
00024 ServerWebServerIRequest::ServerWebServerIRequest(const char *url,
00025                 std::map<std::string, std::string> &fields,
00026                 std::map<std::string, NetMessage *> &parts) :
00027         url_(url),
00028         fields_(fields),
00029         parts_(parts),
00030         session_(0)
00031 {
00032         parts.clear();
00033 }
00034 
00035 ServerWebServerIRequest::~ServerWebServerIRequest()
00036 {
00037         // Add any message parts back to the pool
00038         std::map<std::string, NetMessage *>::iterator partitor;
00039         for (partitor = parts_.begin();
00040                 partitor != parts_.end();
00041                 partitor++)
00042         {
00043                 NetMessage *newMessage = (*partitor).second;
00044                 NetMessagePool::instance()->addToPool(newMessage);
00045         }
00046 }
00047 
00048 ServerWebServerI::~ServerWebServerI()
00049 {
00050 }

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