00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <server/ServerTooFewPlayersStimulus.h> 00022 #include <server/ServerNewGameState.h> 00023 #include <server/ScorchedServer.h> 00024 #include <server/ServerCommon.h> 00025 #include <tank/TankContainer.h> 00026 #include <tank/TankState.h> 00027 #include <common/OptionsScorched.h> 00028 #include <common/Logger.h> 00029 00030 ServerTooFewPlayersStimulus *ServerTooFewPlayersStimulus::instance_ = 0; 00031 00032 ServerTooFewPlayersStimulus *ServerTooFewPlayersStimulus::instance() 00033 { 00034 if (!instance_) 00035 { 00036 instance_ = new ServerTooFewPlayersStimulus; 00037 } 00038 return instance_; 00039 } 00040 00041 ServerTooFewPlayersStimulus::ServerTooFewPlayersStimulus() 00042 { 00043 00044 } 00045 00046 ServerTooFewPlayersStimulus::~ServerTooFewPlayersStimulus() 00047 { 00048 00049 } 00050 00051 bool ServerTooFewPlayersStimulus::acceptStateChange(const unsigned state, 00052 const unsigned nextState, 00053 float frameTime) 00054 { 00055 // Check if we need to add any new bots 00056 ServerNewGameState::checkBots(false); 00057 00058 // Make sure we have enough players to play a game 00059 if (ScorchedServer::instance()->getTankContainer().getNoOfNonSpectatorTanks() < 00060 ScorchedServer::instance()->getOptionsGame().getNoMinPlayers()) 00061 { 00062 checkExit(); 00063 return true; 00064 } 00065 00066 // Check we have enough team players 00067 if (ScorchedServer::instance()->getOptionsGame().getTeams() > 1 && 00068 ScorchedServer::instance()->getOptionsGame().getTeamBallance() != 00069 OptionsGame::TeamBallanceAuto && 00070 ScorchedServer::instance()->getOptionsGame().getTeamBallance() != 00071 OptionsGame::TeamBallanceAutoByScore && 00072 ScorchedServer::instance()->getOptionsGame().getTeamBallance() != 00073 OptionsGame::TeamBallanceAutoByBots) 00074 { 00075 // If it is auto ballanced, then if there are at least two players 00076 // then we are ok. And if there are not two players then 00077 // the first check will catch it. 00078 00079 // Move players between teams 00080 ServerNewGameState::checkTeams(); 00081 00082 // Check there is at least one player in each team 00083 int teamCount[4]; 00084 for (int i=0; i<ScorchedServer::instance()->getOptionsGame().getTeams();i++) 00085 { 00086 teamCount[i] = 0; 00087 } 00088 std::map<unsigned int, Tank *> &playingTanks = 00089 ScorchedServer::instance()->getTankContainer().getPlayingTanks(); 00090 std::map<unsigned int, Tank *>::iterator mainitor; 00091 for (mainitor = playingTanks.begin(); 00092 mainitor != playingTanks.end(); 00093 mainitor++) 00094 { 00095 Tank *current = (*mainitor).second; 00096 if (!current->getState().getSpectator()) 00097 { 00098 if (current->getTeam() > 0) 00099 { 00100 teamCount[current->getTeam() - 1]++; 00101 } 00102 } 00103 } 00104 for (int i=0; i<ScorchedServer::instance()->getOptionsGame().getTeams();i++) 00105 { 00106 if (teamCount[i] == 0) 00107 { 00108 checkExit(); 00109 return true; 00110 } 00111 } 00112 } 00113 00114 return false; 00115 } 00116 00117 void ServerTooFewPlayersStimulus::checkExit() 00118 { 00119 if (ServerCommon::getExitEmpty()) 00120 { 00121 Logger::log("Exit server when empty"); 00122 exit(0); 00123 } 00124 }
1.5.3