ServerState.h File Reference

#include <engine/GameState.h>

Go to the source code of this file.

Namespaces

namespace  ServerState

Defines

#define __INCLUDE_ServerStateh_INCLUDE__

Enumerations

enum  ServerState::ServerStateEnum {
  ServerState::ServerStateTooFewPlayers = 1, ServerState::ServerStateReset, ServerState::ServerStateStarting,
  ServerState::ServerStateNewGame, ServerState::ServerStateNewGameReady, ServerState::ServerStateNextRound,
  ServerState::ServerStateNextShot, ServerState::ServerStateNextTurn, ServerState::ServerStatePlaying,
  ServerState::ServerStateBuying, ServerState::ServerStateShot, ServerState::ServerStateShotReady,
  ServerState::ServerStateShotFinished
}
enum  ServerState::ServerStimulusEnum {
  ServerState::ServerStimulusNewGame = 1, ServerState::ServerStimulusNewGameReady, ServerState::ServerStimulusNextTurn,
  ServerState::ServerStimulusNextRound, ServerState::ServerStimulusNextShot, ServerState::ServerStimulusPlaying,
  ServerState::ServerStimulusBuying, ServerState::ServerStimulusShot, ServerState::ServerStimulusTooFewPlayers,
  ServerState::ServerStimulusStarting
}

Functions

void ServerState::setupStates (GameState &gameState)


Define Documentation

#define __INCLUDE_ServerStateh_INCLUDE__

Definition at line 23 of file ServerState.h.


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