ServerState.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #if !defined(__INCLUDE_ServerStateh_INCLUDE__)
00023 #define __INCLUDE_ServerStateh_INCLUDE__
00024 
00025 #include <engine/GameState.h>
00026 
00027 namespace ServerState
00028 {
00029         enum ServerStateEnum
00030         {
00031                 ServerStateTooFewPlayers = 1,
00032                 ServerStateReset,
00033                 ServerStateStarting,
00034                 ServerStateNewGame,
00035                 ServerStateNewGameReady,
00036                 ServerStateNextRound,
00037                 ServerStateNextShot,
00038                 ServerStateNextTurn,
00039                 ServerStatePlaying,
00040                 ServerStateBuying,
00041                 ServerStateShot,
00042                 ServerStateShotReady,
00043                 ServerStateShotFinished
00044         };
00045 
00046         enum ServerStimulusEnum
00047         {
00048                 ServerStimulusNewGame = 1,
00049                 ServerStimulusNewGameReady,
00050                 ServerStimulusNextTurn,
00051                 ServerStimulusNextRound,
00052                 ServerStimulusNextShot,
00053                 ServerStimulusPlaying,
00054                 ServerStimulusBuying,
00055                 ServerStimulusShot,
00056                 ServerStimulusTooFewPlayers,
00057                 ServerStimulusStarting
00058         };
00059 
00060         void setupStates(GameState &gameState);
00061 };
00062 
00063 #endif

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