ServerState.cpp File Reference

#include <engine/GameState.h>
#include <engine/ActionController.h>
#include <server/ServerState.h>
#include <server/ServerNewGameState.h>
#include <server/ServerNextRoundState.h>
#include <server/ServerNextTurnState.h>
#include <server/ServerNextShotState.h>
#include <server/ServerReadyState.h>
#include <server/ServerResetState.h>
#include <server/ServerTooFewPlayersStimulus.h>
#include <server/ServerStateTooFewPlayersState.h>
#include <server/ServerPlayingState.h>
#include <server/ServerStartingState.h>
#include <server/ServerShotState.h>
#include <server/ServerShotFinishedState.h>
#include <server/ScorchedServer.h>

Go to the source code of this file.

Functions

void ServerState::setupStates (GameState &gameState)


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