#include <engine/GameState.h>#include <engine/ActionController.h>#include <server/ServerState.h>#include <server/ServerNewGameState.h>#include <server/ServerNextRoundState.h>#include <server/ServerNextTurnState.h>#include <server/ServerNextShotState.h>#include <server/ServerReadyState.h>#include <server/ServerResetState.h>#include <server/ServerTooFewPlayersStimulus.h>#include <server/ServerStateTooFewPlayersState.h>#include <server/ServerPlayingState.h>#include <server/ServerStartingState.h>#include <server/ServerShotState.h>#include <server/ServerShotFinishedState.h>#include <server/ScorchedServer.h>Go to the source code of this file.
Functions | |
| void | ServerState::setupStates (GameState &gameState) |
1.5.3