ServerStartingState.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <server/ServerStartingState.h>
00022 #include <server/ScorchedServer.h>
00023 #include <server/ServerNewGameState.h>
00024 #include <server/ServerChannelManager.h>
00025 #include <server/ServerState.h>
00026 #include <server/ServerCommon.h>
00027 #include <coms/ComsMessageSender.h>
00028 #include <common/OptionsScorched.h>
00029 #include <common/Logger.h>
00030 
00031 ServerStartingState::ServerStartingState() :
00032         GameStateI("ServerStartingState")
00033 {
00034 }
00035 
00036 ServerStartingState::~ServerStartingState()
00037 {
00038 }
00039 
00040 void ServerStartingState::enterState(const unsigned state)
00041 {
00042         timeLeft_ = (float) ScorchedServer::instance()->getOptionsGame().getStartTime();
00043 }
00044 
00045 bool ServerStartingState::acceptStateChange(const unsigned state, 
00046                 const unsigned nextState,
00047                 float frameTime)
00048 {
00049         float startTime = timeLeft_;
00050         timeLeft_ -= frameTime;
00051 
00052         if (frameTime > 0.0f && int(timeLeft_) != int(startTime))
00053         {
00054                 if (int(startTime) % 5 == 0)
00055                 {
00056                         ServerChannelManager::instance()->sendText(
00057                                 ChannelText("info", 
00058                                         "GAME_STARTING_IN_X", 
00059                                         "Game starting in {0} seconds...", 
00060                                         timeLeft_),
00061                                 false);
00062                 }
00063         }
00064 
00065         // Check if we need to add any new bots
00066         ServerNewGameState::checkBots(true);
00067 
00068         return (timeLeft_ < 0.0f);
00069 }

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