00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <server/ServerStartingState.h> 00022 #include <server/ScorchedServer.h> 00023 #include <server/ServerNewGameState.h> 00024 #include <server/ServerChannelManager.h> 00025 #include <server/ServerState.h> 00026 #include <server/ServerCommon.h> 00027 #include <coms/ComsMessageSender.h> 00028 #include <common/OptionsScorched.h> 00029 #include <common/Logger.h> 00030 00031 ServerStartingState::ServerStartingState() : 00032 GameStateI("ServerStartingState") 00033 { 00034 } 00035 00036 ServerStartingState::~ServerStartingState() 00037 { 00038 } 00039 00040 void ServerStartingState::enterState(const unsigned state) 00041 { 00042 timeLeft_ = (float) ScorchedServer::instance()->getOptionsGame().getStartTime(); 00043 } 00044 00045 bool ServerStartingState::acceptStateChange(const unsigned state, 00046 const unsigned nextState, 00047 float frameTime) 00048 { 00049 float startTime = timeLeft_; 00050 timeLeft_ -= frameTime; 00051 00052 if (frameTime > 0.0f && int(timeLeft_) != int(startTime)) 00053 { 00054 if (int(startTime) % 5 == 0) 00055 { 00056 ServerChannelManager::instance()->sendText( 00057 ChannelText("info", 00058 "GAME_STARTING_IN_X", 00059 "Game starting in {0} seconds...", 00060 timeLeft_), 00061 false); 00062 } 00063 } 00064 00065 // Check if we need to add any new bots 00066 ServerNewGameState::checkBots(true); 00067 00068 return (timeLeft_ < 0.0f); 00069 }
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