ServerShotState.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ServerShotStateh_INCLUDE__)
00022 #define __INCLUDE_ServerShotStateh_INCLUDE__
00023 
00024 #include <engine/GameStateI.h>
00025 #include <engine/GameStateStimulusI.h>
00026 #include <engine/ShotState.h>
00027 #include <set>
00028 
00029 // Sends out the new game message
00030 class ServerShotState : 
00031         public GameStateI,
00032         public GameStateStimulusI
00033 {
00034 public:
00035         ServerShotState();
00036         virtual ~ServerShotState();
00037 
00038         virtual void enterState(const unsigned state);
00039         virtual bool acceptStateChange(const unsigned state, 
00040                 const unsigned nextState,
00041                 float frameTime);
00042 
00043         std::set<unsigned int> &getPlaying() { return playing_; }
00044 
00045 protected:
00046         ShotState shotState_;
00047         std::set<unsigned int> playing_;
00048 
00049 };
00050 
00051 #endif

Generated on Mon Feb 16 15:14:53 2009 for Scorched3D by  doxygen 1.5.3