00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_ServerShotStateh_INCLUDE__) 00022 #define __INCLUDE_ServerShotStateh_INCLUDE__ 00023 00024 #include <engine/GameStateI.h> 00025 #include <engine/GameStateStimulusI.h> 00026 #include <engine/ShotState.h> 00027 #include <set> 00028 00029 // Sends out the new game message 00030 class ServerShotState : 00031 public GameStateI, 00032 public GameStateStimulusI 00033 { 00034 public: 00035 ServerShotState(); 00036 virtual ~ServerShotState(); 00037 00038 virtual void enterState(const unsigned state); 00039 virtual bool acceptStateChange(const unsigned state, 00040 const unsigned nextState, 00041 float frameTime); 00042 00043 std::set<unsigned int> &getPlaying() { return playing_; } 00044 00045 protected: 00046 ShotState shotState_; 00047 std::set<unsigned int> playing_; 00048 00049 }; 00050 00051 #endif
1.5.3