00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_ServerShotHolderh_INCLUDE__) 00022 #define __INCLUDE_ServerShotHolderh_INCLUDE__ 00023 00024 #include <engine/PlayShots.h> 00025 00026 class ServerShotHolder : public PlayShots 00027 { 00028 public: 00029 static ServerShotHolder *instance(); 00030 00031 bool addShot(unsigned int playerId, ComsPlayedMoveMessage *message); 00032 bool haveAllTurnShots(); 00033 bool allSkipped(); 00034 00035 protected: 00036 static ServerShotHolder *instance_; 00037 00038 void sendWaitingMessage(); 00039 bool validateFiredMessage( 00040 ScorchedContext &context, ComsPlayedMoveMessage &message, Tank *tank); 00041 00042 private: 00043 ServerShotHolder(); 00044 virtual ~ServerShotHolder(); 00045 }; 00046 00047 #endif
1.5.3