ServerShotHolder.cpp File Reference

#include <server/ScorchedServer.h>
#include <server/ServerShotHolder.h>
#include <server/TurnController.h>
#include <tank/TankState.h>
#include <tank/TankScore.h>
#include <tank/TankPosition.h>
#include <tank/TankAccessories.h>
#include <tank/TankContainer.h>
#include <target/TargetLife.h>
#include <tankai/TankAIStrings.h>
#include <engine/ActionController.h>
#include <actions/TankMovement.h>
#include <actions/TankResign.h>
#include <landscapemap/LandscapeMaps.h>
#include <landscapemap/MovementMap.h>
#include <landscapedef/LandscapeDefn.h>
#include <weapons/AccessoryStore.h>
#include <coms/ComsMessageSender.h>
#include <coms/ComsPlayerStatusMessage.h>
#include <common/OptionsScorched.h>
#include <common/OptionsTransient.h>
#include <common/StatsLogger.h>
#include <common/Defines.h>

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