00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <server/ServerResetState.h> 00022 #include <server/ServerState.h> 00023 #include <server/ScorchedServer.h> 00024 #include <tank/TankDeadContainer.h> 00025 #include <tank/TankContainer.h> 00026 #include <tank/TankTeamScore.h> 00027 #include <common/OptionsTransient.h> 00028 #include <common/Logger.h> 00029 00030 ServerResetState::ServerResetState() : 00031 GameStateI("ServerResetState") 00032 { 00033 } 00034 00035 ServerResetState::~ServerResetState() 00036 { 00037 } 00038 00039 void ServerResetState::enterState(const unsigned state) 00040 { 00041 // Reset all the tanks back to their original scores etc... 00042 ScorchedServer::instance()->getTankContainer().newMatch(); 00043 ScorchedServer::instance()->getContext().getTankTeamScore().newMatch(); 00044 ScorchedServer::instance()->getTankDeadContainer().clearTanks(); 00045 ScorchedServer::instance()->getOptionsTransient().reset(); 00046 00047 // Start the game 00048 ScorchedServer::instance()->getGameState().stimulate(ServerState::ServerStimulusNewGame); 00049 }
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