ServerResetState.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <server/ServerResetState.h>
00022 #include <server/ServerState.h>
00023 #include <server/ScorchedServer.h>
00024 #include <tank/TankDeadContainer.h>
00025 #include <tank/TankContainer.h>
00026 #include <tank/TankTeamScore.h>
00027 #include <common/OptionsTransient.h>
00028 #include <common/Logger.h>
00029 
00030 ServerResetState::ServerResetState() :
00031         GameStateI("ServerResetState")
00032 {
00033 }
00034 
00035 ServerResetState::~ServerResetState()
00036 {
00037 }
00038 
00039 void ServerResetState::enterState(const unsigned state)
00040 {
00041         // Reset all the tanks back to their original scores etc...
00042         ScorchedServer::instance()->getTankContainer().newMatch();
00043         ScorchedServer::instance()->getContext().getTankTeamScore().newMatch();
00044         ScorchedServer::instance()->getTankDeadContainer().clearTanks();
00045         ScorchedServer::instance()->getOptionsTransient().reset();
00046 
00047         // Start the game
00048         ScorchedServer::instance()->getGameState().stimulate(ServerState::ServerStimulusNewGame);
00049 }

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