ServerRegistration.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ServerRegistrationh_INCLUDE__)
00022 #define __INCLUDE_ServerRegistrationh_INCLUDE__
00023 
00024 #include <net/NetServerTCP.h>
00025 
00026 class ServerRegistrationEntry : public NetMessageHandlerI
00027 {
00028 public:
00029         ServerRegistrationEntry(const char *masterListServer, 
00030                 const char *masterListServerURI);
00031         virtual ~ServerRegistrationEntry();
00032 
00033         void start();
00034 
00035 protected:
00036         const char *masterListServer_;
00037         bool finished_, success_;
00038         NetServerTCP netServer_;
00039         NetBuffer sendNetBuffer_;
00040         static int threadFunc(void *);
00041         void actualThreadFunc();
00042         bool registerGame();
00043 
00044         // Inherited from NetMessageHandlerI
00045         virtual void processMessage(NetMessage &message);
00046 };
00047 
00048 class ServerRegistration
00049 {
00050 public:
00051         static ServerRegistration *instance();
00052 
00053         void start();
00054 
00055 protected:
00056         static ServerRegistration *instance_;
00057 
00058         ServerRegistrationEntry mainServer_;
00059         ServerRegistrationEntry backupServer_;
00060 
00061 private:
00062         ServerRegistration();
00063         virtual ~ServerRegistration();
00064 };
00065 
00066 #endif

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