00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <server/ServerPlayedMoveHandler.h> 00022 #include <server/ServerShotHolder.h> 00023 #include <server/ServerState.h> 00024 #include <server/ScorchedServer.h> 00025 #include <server/TurnController.h> 00026 #include <tank/TankContainer.h> 00027 #include <tank/TankState.h> 00028 #include <engine/GameState.h> 00029 #include <coms/ComsPlayedMoveMessage.h> 00030 00031 ServerPlayedMoveHandler *ServerPlayedMoveHandler::instance_ = 0; 00032 00033 ServerPlayedMoveHandler *ServerPlayedMoveHandler::instance() 00034 { 00035 if (!instance_) 00036 { 00037 instance_ = new ServerPlayedMoveHandler; 00038 } 00039 return instance_; 00040 } 00041 00042 ServerPlayedMoveHandler::ServerPlayedMoveHandler() 00043 { 00044 ScorchedServer::instance()->getComsMessageHandler().addHandler( 00045 "ComsPlayedMoveMessage", 00046 this); 00047 } 00048 00049 ServerPlayedMoveHandler::~ServerPlayedMoveHandler() 00050 { 00051 } 00052 00053 bool ServerPlayedMoveHandler::processMessage( 00054 NetMessage &netMessage, 00055 const char *messageType, 00056 NetBufferReader &reader) 00057 { 00058 ComsPlayedMoveMessage *message = new ComsPlayedMoveMessage; 00059 if (!message->readMessage(reader)) 00060 { 00061 delete message; 00062 return false; 00063 } 00064 00065 unsigned int playerId = message->getPlayerId(); 00066 Tank *tank = ScorchedServer::instance()->getTankContainer().getTankById(playerId); 00067 if (tank && tank->getState().getState() == TankState::sNormal) 00068 { 00069 if (tank->getDestinationId() == netMessage.getDestinationId()) 00070 { 00071 if (TurnController::instance()->playerThisTurn(playerId)) 00072 { 00073 if ((ScorchedServer::instance()->getGameState().getState() == 00074 ServerState::ServerStatePlaying) || (( 00075 ScorchedServer::instance()->getGameState().getState() == 00076 ServerState::ServerStateBuying) && 00077 message->getType() == ComsPlayedMoveMessage::eFinishedBuy)) 00078 { 00079 ServerShotHolder::instance()->addShot(playerId, message); 00080 } 00081 else delete message; 00082 } 00083 else delete message; 00084 } 00085 else delete message; 00086 } 00087 else delete message; 00088 00089 return true; 00090 }
1.5.3