ServerPlayedMoveHandler.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <server/ServerPlayedMoveHandler.h>
00022 #include <server/ServerShotHolder.h>
00023 #include <server/ServerState.h>
00024 #include <server/ScorchedServer.h>
00025 #include <server/TurnController.h>
00026 #include <tank/TankContainer.h>
00027 #include <tank/TankState.h>
00028 #include <engine/GameState.h>
00029 #include <coms/ComsPlayedMoveMessage.h>
00030 
00031 ServerPlayedMoveHandler *ServerPlayedMoveHandler::instance_ = 0;
00032 
00033 ServerPlayedMoveHandler *ServerPlayedMoveHandler::instance()
00034 {
00035         if (!instance_)
00036         {
00037                 instance_ = new ServerPlayedMoveHandler;
00038         }
00039         return instance_;
00040 }
00041 
00042 ServerPlayedMoveHandler::ServerPlayedMoveHandler()
00043 {
00044         ScorchedServer::instance()->getComsMessageHandler().addHandler(
00045                 "ComsPlayedMoveMessage",
00046                 this);
00047 }
00048 
00049 ServerPlayedMoveHandler::~ServerPlayedMoveHandler()
00050 {
00051 }
00052 
00053 bool ServerPlayedMoveHandler::processMessage(
00054         NetMessage &netMessage,
00055         const char *messageType,
00056         NetBufferReader &reader)
00057 {
00058         ComsPlayedMoveMessage *message = new ComsPlayedMoveMessage;
00059         if (!message->readMessage(reader))
00060         {
00061                 delete message;
00062                 return false;
00063         }
00064 
00065         unsigned int playerId = message->getPlayerId();
00066         Tank *tank = ScorchedServer::instance()->getTankContainer().getTankById(playerId);
00067         if (tank && tank->getState().getState() == TankState::sNormal)
00068         {       
00069                 if (tank->getDestinationId() == netMessage.getDestinationId())
00070                 {
00071                         if (TurnController::instance()->playerThisTurn(playerId))
00072                         {
00073                                 if ((ScorchedServer::instance()->getGameState().getState() == 
00074                                         ServerState::ServerStatePlaying) || ((
00075                                         ScorchedServer::instance()->getGameState().getState() == 
00076                                         ServerState::ServerStateBuying) && 
00077                                         message->getType() == ComsPlayedMoveMessage::eFinishedBuy))
00078                                 {
00079                                         ServerShotHolder::instance()->addShot(playerId, message);
00080                                 }
00081                                 else delete message;
00082                         }
00083                         else delete message;
00084                 }
00085                 else delete message;
00086         }
00087         else delete message;
00088 
00089         return true;
00090 }

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