ServerOperationResultHandler.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <server/ServerOperationResultHandler.h>
00022 #include <server/ScorchedServer.h>
00023 #include <coms/ComsOperationResultMessage.h>
00024 #include <image/ImageFactory.h>
00025 #include <time.h>
00026 
00027 ServerOperationResultHandler *ServerOperationResultHandler::instance_ = 0;
00028 
00029 ServerOperationResultHandler *ServerOperationResultHandler::instance()
00030 {
00031         if (!instance_)
00032         {
00033                 instance_ = new ServerOperationResultHandler;
00034         }
00035         return instance_;
00036 }
00037 
00038 ServerOperationResultHandler::ServerOperationResultHandler()
00039 {
00040         ScorchedServer::instance()->getComsMessageHandler().addHandler(
00041                 "ComsOperationResultMessage",
00042                 this);
00043 }
00044 
00045 ServerOperationResultHandler::~ServerOperationResultHandler()
00046 {
00047 }
00048 
00049 bool ServerOperationResultHandler::processMessage(NetMessage &message,
00050         const char *messageType, NetBufferReader &reader)
00051 {
00052         // TODO
00053 
00054         return true;
00055 }

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