ServerNextTurnState.cpp File Reference

#include <server/ServerNextTurnState.h>
#include <server/ServerState.h>
#include <server/ScorchedServer.h>
#include <server/TurnController.h>
#include <server/ServerChannelManager.h>
#include <server/ServerCommon.h>
#include <tank/TankContainer.h>
#include <tank/TankState.h>
#include <tank/TankAccessories.h>
#include <tankai/TankAI.h>
#include <landscapemap/LandscapeMaps.h>
#include <coms/ComsStartGameMessage.h>
#include <coms/ComsTimerStartMessage.h>
#include <coms/ComsMessageSender.h>
#include <coms/ComsPlayerStatusMessage.h>
#include <common/Logger.h>
#include <common/OptionsTransient.h>
#include <common/OptionsScorched.h>

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