ServerNextShotState.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #if !defined(__INCLUDE_ServerNextShotStateh_INCLUDE__)
00023 #define __INCLUDE_ServerNextShotStateh_INCLUDE__
00024 
00025 #include <engine/GameStateI.h>
00026 
00027 class ServerNextShotState : 
00028         public GameStateI
00029 {
00030 public:
00031         ServerNextShotState();
00032         virtual ~ServerNextShotState();
00033 
00034         virtual void enterState(const unsigned state);
00035         static bool getRoundFinished();
00036 
00037 };
00038 
00039 
00040 #endif

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