ServerNewGameState.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ServerNewGameStateh_INCLUDE__)
00022 #define __INCLUDE_ServerNewGameStateh_INCLUDE__
00023 
00024 #include <engine/GameStateI.h>
00025 #include <common/FixedVector.h>
00026 
00027 // Sends out the new game message
00028 class RandomGenerator;
00029 class Tank;
00030 class ScorchedContext;
00031 class LandscapeDefnType;
00032 class ServerNewGameState : 
00033         public GameStateI
00034 {
00035 public:
00036         ServerNewGameState();
00037         virtual ~ServerNewGameState();
00038 
00039         virtual void enterState(const unsigned state);
00040 
00041         static int addTanksToGame(const unsigned state,
00042                 bool addState = false);
00043         static void checkTeams();
00044         static void checkBots(bool removeBots);
00045         static void removeTargets();
00046 
00047 protected:
00048         static void checkTeamsAuto();
00049         static void checkTeamsBotsVs();
00050 
00051         static std::list<Tank *> resetTankStates(unsigned int state);
00052 
00053 };
00054 
00055 #endif

Generated on Mon Feb 16 15:14:53 2009 for Scorched3D by  doxygen 1.5.3