00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_ServerNewGameStateh_INCLUDE__) 00022 #define __INCLUDE_ServerNewGameStateh_INCLUDE__ 00023 00024 #include <engine/GameStateI.h> 00025 #include <common/FixedVector.h> 00026 00027 // Sends out the new game message 00028 class RandomGenerator; 00029 class Tank; 00030 class ScorchedContext; 00031 class LandscapeDefnType; 00032 class ServerNewGameState : 00033 public GameStateI 00034 { 00035 public: 00036 ServerNewGameState(); 00037 virtual ~ServerNewGameState(); 00038 00039 virtual void enterState(const unsigned state); 00040 00041 static int addTanksToGame(const unsigned state, 00042 bool addState = false); 00043 static void checkTeams(); 00044 static void checkBots(bool removeBots); 00045 static void removeTargets(); 00046 00047 protected: 00048 static void checkTeamsAuto(); 00049 static void checkTeamsBotsVs(); 00050 00051 static std::list<Tank *> resetTankStates(unsigned int state); 00052 00053 }; 00054 00055 #endif
1.5.3