#include <set>#include <server/ServerNewGameState.h>#include <server/ServerState.h>#include <server/ScorchedServer.h>#include <server/ServerMessageHandler.h>#include <server/ServerChannelManager.h>#include <server/TurnController.h>#include <server/ServerCommon.h>#include <client/ClientSave.h>#include <tankai/TankAIAdder.h>#include <tank/TankContainer.h>#include <tank/TankSort.h>#include <tank/TankTeamScore.h>#include <tank/TankDeadContainer.h>#include <tank/TankModelStore.h>#include <tank/TankState.h>#include <tank/TankScore.h>#include <tank/TankPosition.h>#include <tank/TankAccessories.h>#include <tank/TankModelContainer.h>#include <target/TargetLife.h>#include <tankai/TankAI.h>#include <weapons/EconomyStore.h>#include <coms/ComsNewGameMessage.h>#include <coms/ComsMessageSender.h>#include <landscapemap/LandscapeMaps.h>#include <landscapedef/LandscapeDefn.h>#include <landscapedef/LandscapeDefinitions.h>#include <placement/PlacementTankPosition.h>#include <lua/LUAScriptHook.h>#include <common/RandomGenerator.h>#include <common/OptionsTransient.h>#include <common/OptionsScorched.h>#include <common/Clock.h>#include <common/StatsLogger.h>#include <common/Logger.h>#include <common/Defines.h>#include <algorithm>Go to the source code of this file.
Functions | |
| static bool | lt_score (const Tank *o1, const Tank *o2) |
| static bool | lt_bots (const Tank *o1, const Tank *o2) |
Variables | |
| Clock | serverTimer |
Definition at line 426 of file ServerNewGameState.cpp.
Referenced by ServerNewGameState::checkTeamsAuto().
Definition at line 421 of file ServerNewGameState.cpp.
Referenced by ServerNewGameState::checkTeamsAuto().
Definition at line 75 of file ServerMain.cpp.
1.5.3