ServerNewGameState.cpp File Reference

#include <set>
#include <server/ServerNewGameState.h>
#include <server/ServerState.h>
#include <server/ScorchedServer.h>
#include <server/ServerMessageHandler.h>
#include <server/ServerChannelManager.h>
#include <server/TurnController.h>
#include <server/ServerCommon.h>
#include <client/ClientSave.h>
#include <tankai/TankAIAdder.h>
#include <tank/TankContainer.h>
#include <tank/TankSort.h>
#include <tank/TankTeamScore.h>
#include <tank/TankDeadContainer.h>
#include <tank/TankModelStore.h>
#include <tank/TankState.h>
#include <tank/TankScore.h>
#include <tank/TankPosition.h>
#include <tank/TankAccessories.h>
#include <tank/TankModelContainer.h>
#include <target/TargetLife.h>
#include <tankai/TankAI.h>
#include <weapons/EconomyStore.h>
#include <coms/ComsNewGameMessage.h>
#include <coms/ComsMessageSender.h>
#include <landscapemap/LandscapeMaps.h>
#include <landscapedef/LandscapeDefn.h>
#include <landscapedef/LandscapeDefinitions.h>
#include <placement/PlacementTankPosition.h>
#include <lua/LUAScriptHook.h>
#include <common/RandomGenerator.h>
#include <common/OptionsTransient.h>
#include <common/OptionsScorched.h>
#include <common/Clock.h>
#include <common/StatsLogger.h>
#include <common/Logger.h>
#include <common/Defines.h>
#include <algorithm>

Go to the source code of this file.

Functions

static bool lt_score (const Tank *o1, const Tank *o2)
static bool lt_bots (const Tank *o1, const Tank *o2)

Variables

Clock serverTimer


Function Documentation

static bool lt_bots ( const Tank o1,
const Tank o2 
) [inline, static]

Definition at line 426 of file ServerNewGameState.cpp.

Referenced by ServerNewGameState::checkTeamsAuto().

static bool lt_score ( const Tank o1,
const Tank o2 
) [inline, static]

Definition at line 421 of file ServerNewGameState.cpp.

Referenced by ServerNewGameState::checkTeamsAuto().


Variable Documentation

Clock serverTimer

Definition at line 75 of file ServerMain.cpp.


Generated on Mon Feb 16 15:14:59 2009 for Scorched3D by  doxygen 1.5.3