ServerMessageHandler.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #if !defined(__INCLUDE_ServerMessageHandlerh_INCLUDE__)
00023 #define __INCLUDE_ServerMessageHandlerh_INCLUDE__
00024 
00025 #include <coms/ComsMessageHandler.h>
00026 #include <map>
00027 
00028 class ServerMessageHandler : 
00029         public ComsMessageConnectionHandlerI
00030 {
00031 public:
00032         static ServerMessageHandler *instance();
00033 
00034         struct DestinationInfo
00035         {
00036                 DestinationInfo();
00037 
00038                 int adminTries;
00039                 bool admin;
00040         };
00041 
00042         virtual void clientConnected(NetMessage &message);
00043         virtual void clientDisconnected(NetMessage &message);
00044         virtual void clientError(NetMessage &message,
00045                 const char *errorString);
00046 
00047         virtual void messageRecv(unsigned int destinationId);
00048         virtual void messageSent(unsigned int destinationId);
00049 
00050         DestinationInfo *getDestinationInfo(unsigned int destinationId);
00051 
00052         void destroyPlayer(unsigned int playerId, const char *reason);
00053         void destroyTaggedPlayers();
00054 
00055 protected:
00056         static ServerMessageHandler *instance_;
00057         void actualDestroyPlayer(unsigned int tankId);
00058         std::map<unsigned int, DestinationInfo> destinationInfos_;
00059 
00060 private:
00061         ServerMessageHandler();
00062         virtual ~ServerMessageHandler();
00063 };
00064 
00065 
00066 #endif

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