ServerFileAkHandler.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <server/ServerFileAkHandler.h>
00022 #include <server/ScorchedServer.h>
00023 #include <tank/TankContainer.h>
00024 #include <tank/TankMod.h>
00025 #include <coms/ComsFileAkMessage.h>
00026 
00027 ServerFileAkHandler *ServerFileAkHandler::instance()
00028 {
00029         static ServerFileAkHandler *instance = 
00030                 new ServerFileAkHandler;
00031         return instance;
00032 }
00033 
00034 ServerFileAkHandler::ServerFileAkHandler()
00035 {
00036         ScorchedServer::instance()->getComsMessageHandler().addHandler(
00037                 "ComsFileAkMessage",
00038                 this);
00039 }
00040 
00041 ServerFileAkHandler::~ServerFileAkHandler()
00042 {
00043 }
00044 
00045 bool ServerFileAkHandler::processMessage(
00046         NetMessage &netMessage,
00047         const char *messageType,
00048         NetBufferReader &reader)
00049 {
00050         ComsFileAkMessage message;
00051         if (!message.readMessage(reader)) return false;
00052 
00053         // Set any tanks from this destination ready to recieve more input
00054         std::map<unsigned int, Tank *> &tanks = 
00055                 ScorchedServer::instance()->getTankContainer().getPlayingTanks();
00056         std::map<unsigned int, Tank *>::iterator itor;
00057         for (itor = tanks.begin();
00058                 itor != tanks.end();
00059                 itor++)
00060         {
00061                 // For each tank
00062                 Tank *tank = (*itor).second;
00063                 if (netMessage.getDestinationId() == tank->getDestinationId())
00064                 {
00065                         tank->getMod().setReadyToReceive(true);
00066                 }
00067         }
00068 
00069         return true;
00070 }

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