ServerDefenseHandler.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <server/ServerDefenseHandler.h>
00022 #include <server/ServerState.h>
00023 #include <server/ServerShotHolder.h>
00024 #include <server/ScorchedServer.h>
00025 #include <tank/TankContainer.h>
00026 #include <tank/TankState.h>
00027 #include <tank/TankAccessories.h>
00028 #include <target/TargetLife.h>
00029 #include <target/TargetShield.h>
00030 #include <target/TargetParachute.h>
00031 #include <common/Logger.h>
00032 #include <common/OptionsScorched.h>
00033 #include <coms/ComsDefenseMessage.h>
00034 #include <coms/ComsMessageSender.h>
00035 #include <weapons/AccessoryStore.h>
00036 
00037 ServerDefenseHandler *ServerDefenseHandler::instance_ = 0;
00038 
00039 ServerDefenseHandler *ServerDefenseHandler::instance()
00040 {
00041         if (!instance_)
00042         {
00043                 instance_ = new ServerDefenseHandler;
00044         }
00045         return instance_;
00046 }
00047 
00048 ServerDefenseHandler::ServerDefenseHandler()
00049 {
00050         ScorchedServer::instance()->getComsMessageHandler().addHandler(
00051                 "ComsDefenseMessage",
00052                 this);
00053 }
00054 
00055 ServerDefenseHandler::~ServerDefenseHandler()
00056 {
00057 }
00058 
00059 bool ServerDefenseHandler::processMessage(
00060         NetMessage &netMessage,
00061         const char *messageType,
00062         NetBufferReader &reader)
00063 {
00064         // Decode the connect message
00065         ComsDefenseMessage message;
00066         if (!message.readMessage(reader)) return false;
00067 
00068         // Get the correct player id from the message
00069         unsigned int playerId = message.getPlayerId();
00070 
00071         // Check we are in the correct state
00072         if ((ScorchedServer::instance()->getGameState().getState() != 
00073                  ServerState::ServerStatePlaying) &&
00074                 (ScorchedServer::instance()->getGameState().getState() != 
00075                  ServerState::ServerStateBuying))
00076         {
00077                 Logger::log("ERROR: Player attempted to use defense but in incorrect state");
00078                 return true;
00079         }
00080 
00081         // Check tank exists and is alive
00082         Tank *tank = ScorchedServer::instance()->getTankContainer().getTankById(playerId);
00083         if (!tank || tank->getState().getState() != TankState::sNormal)
00084         {
00085                 Logger::log("ERROR: Player using defense does not exist");
00086                 return true;
00087         }
00088 
00089         if (tank->getDestinationId() != netMessage.getDestinationId())
00090         {
00091                 Logger::log("ERROR: Player using defense does not exist at this destination");
00092                 return true;
00093         }
00094 
00095         // Check tank has not made move yet
00096         if (ServerShotHolder::instance()->haveShot(playerId))
00097         {
00098                 Logger::log("ERROR: Player has already made move");
00099                 return true;
00100         }
00101 
00102         // Check tank can perform this defense 
00103         // And if so actually perform the defense
00104         processDefenseMessage(message, tank);
00105 
00106         return true;
00107 }
00108 
00109 void ServerDefenseHandler::processDefenseMessage(
00110         ComsDefenseMessage &message, Tank *tank)
00111 {
00112         bool sendMessage = false;
00113 
00114         // Actually perform the required action
00115         switch (message.getChange())
00116         {
00117         case ComsDefenseMessage::eBatteryUse:
00118                 if (tank->getAccessories().getBatteries().canUse())
00119                 {
00120                         Accessory *battery = 
00121                                 ScorchedServer::instance()->getAccessoryStore().
00122                                         findByAccessoryId(message.getInfoId());
00123                         if (battery)
00124                         {
00125                                 tank->getAccessories().rm(battery, battery->getUseNumber());
00126                                 tank->getLife().setLife(tank->getLife().getLife() + 10);
00127                                 sendMessage = true;
00128                         }
00129                 }
00130                 break;
00131         case ComsDefenseMessage::eShieldUp:
00132                 {
00133                         Accessory *accessory = 
00134                                 ScorchedServer::instance()->getContext().getAccessoryStore().
00135                                         findByAccessoryId(message.getInfoId());
00136                         if (accessory->getType() == AccessoryPart::AccessoryShield)
00137                         {
00138                                 if (tank->getAccessories().canUse(accessory))
00139                                 {
00140                                         tank->getAccessories().rm(accessory, accessory->getUseNumber());
00141                                         tank->getShield().setCurrentShield(accessory);
00142                                         sendMessage = true;
00143                                 }
00144                         }
00145                 }
00146                 break;
00147         case ComsDefenseMessage::eShieldDown:
00148                 {
00149                         Accessory *shield = tank->getShield().getCurrentShield();
00150                         if (shield)
00151                         {
00152                                 tank->getShield().setCurrentShield(0);
00153                                 sendMessage = true;
00154                         }
00155                 }       
00156                 break;
00157         case ComsDefenseMessage::eParachutesUp:
00158                 {
00159                         Accessory *accessory = 
00160                                 ScorchedServer::instance()->getContext().getAccessoryStore().
00161                                         findByAccessoryId(message.getInfoId());
00162                         if (accessory->getType() == AccessoryPart::AccessoryParachute)
00163                         {
00164                                 if (tank->getAccessories().canUse(accessory))
00165                                 {
00166                                         tank->getParachute().setCurrentParachute(accessory);
00167                                         sendMessage = true;
00168                                 }
00169                         }
00170                 }
00171                 break;
00172         case ComsDefenseMessage::eParachutesDown:
00173                 if (tank->getParachute().getCurrentParachute())
00174                 {
00175                         tank->getParachute().setCurrentParachute(0);
00176                         sendMessage = true;
00177                 }
00178                 break;
00179         }
00180 
00181         if (sendMessage)
00182         {
00183                         if (ScorchedServer::instance()->getOptionsGame().getDelayedDefenseActivation())
00184                         {
00185                                 ComsMessageSender::sendToSingleClient(message, tank->getDestinationId());
00186                         }
00187                         else
00188                         {
00189                                 ComsMessageSender::sendToAllPlayingClients(message);
00190                         }
00191         }
00192 }

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