00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <server/ServerDefenseHandler.h> 00022 #include <server/ServerState.h> 00023 #include <server/ServerShotHolder.h> 00024 #include <server/ScorchedServer.h> 00025 #include <tank/TankContainer.h> 00026 #include <tank/TankState.h> 00027 #include <tank/TankAccessories.h> 00028 #include <target/TargetLife.h> 00029 #include <target/TargetShield.h> 00030 #include <target/TargetParachute.h> 00031 #include <common/Logger.h> 00032 #include <common/OptionsScorched.h> 00033 #include <coms/ComsDefenseMessage.h> 00034 #include <coms/ComsMessageSender.h> 00035 #include <weapons/AccessoryStore.h> 00036 00037 ServerDefenseHandler *ServerDefenseHandler::instance_ = 0; 00038 00039 ServerDefenseHandler *ServerDefenseHandler::instance() 00040 { 00041 if (!instance_) 00042 { 00043 instance_ = new ServerDefenseHandler; 00044 } 00045 return instance_; 00046 } 00047 00048 ServerDefenseHandler::ServerDefenseHandler() 00049 { 00050 ScorchedServer::instance()->getComsMessageHandler().addHandler( 00051 "ComsDefenseMessage", 00052 this); 00053 } 00054 00055 ServerDefenseHandler::~ServerDefenseHandler() 00056 { 00057 } 00058 00059 bool ServerDefenseHandler::processMessage( 00060 NetMessage &netMessage, 00061 const char *messageType, 00062 NetBufferReader &reader) 00063 { 00064 // Decode the connect message 00065 ComsDefenseMessage message; 00066 if (!message.readMessage(reader)) return false; 00067 00068 // Get the correct player id from the message 00069 unsigned int playerId = message.getPlayerId(); 00070 00071 // Check we are in the correct state 00072 if ((ScorchedServer::instance()->getGameState().getState() != 00073 ServerState::ServerStatePlaying) && 00074 (ScorchedServer::instance()->getGameState().getState() != 00075 ServerState::ServerStateBuying)) 00076 { 00077 Logger::log("ERROR: Player attempted to use defense but in incorrect state"); 00078 return true; 00079 } 00080 00081 // Check tank exists and is alive 00082 Tank *tank = ScorchedServer::instance()->getTankContainer().getTankById(playerId); 00083 if (!tank || tank->getState().getState() != TankState::sNormal) 00084 { 00085 Logger::log("ERROR: Player using defense does not exist"); 00086 return true; 00087 } 00088 00089 if (tank->getDestinationId() != netMessage.getDestinationId()) 00090 { 00091 Logger::log("ERROR: Player using defense does not exist at this destination"); 00092 return true; 00093 } 00094 00095 // Check tank has not made move yet 00096 if (ServerShotHolder::instance()->haveShot(playerId)) 00097 { 00098 Logger::log("ERROR: Player has already made move"); 00099 return true; 00100 } 00101 00102 // Check tank can perform this defense 00103 // And if so actually perform the defense 00104 processDefenseMessage(message, tank); 00105 00106 return true; 00107 } 00108 00109 void ServerDefenseHandler::processDefenseMessage( 00110 ComsDefenseMessage &message, Tank *tank) 00111 { 00112 bool sendMessage = false; 00113 00114 // Actually perform the required action 00115 switch (message.getChange()) 00116 { 00117 case ComsDefenseMessage::eBatteryUse: 00118 if (tank->getAccessories().getBatteries().canUse()) 00119 { 00120 Accessory *battery = 00121 ScorchedServer::instance()->getAccessoryStore(). 00122 findByAccessoryId(message.getInfoId()); 00123 if (battery) 00124 { 00125 tank->getAccessories().rm(battery, battery->getUseNumber()); 00126 tank->getLife().setLife(tank->getLife().getLife() + 10); 00127 sendMessage = true; 00128 } 00129 } 00130 break; 00131 case ComsDefenseMessage::eShieldUp: 00132 { 00133 Accessory *accessory = 00134 ScorchedServer::instance()->getContext().getAccessoryStore(). 00135 findByAccessoryId(message.getInfoId()); 00136 if (accessory->getType() == AccessoryPart::AccessoryShield) 00137 { 00138 if (tank->getAccessories().canUse(accessory)) 00139 { 00140 tank->getAccessories().rm(accessory, accessory->getUseNumber()); 00141 tank->getShield().setCurrentShield(accessory); 00142 sendMessage = true; 00143 } 00144 } 00145 } 00146 break; 00147 case ComsDefenseMessage::eShieldDown: 00148 { 00149 Accessory *shield = tank->getShield().getCurrentShield(); 00150 if (shield) 00151 { 00152 tank->getShield().setCurrentShield(0); 00153 sendMessage = true; 00154 } 00155 } 00156 break; 00157 case ComsDefenseMessage::eParachutesUp: 00158 { 00159 Accessory *accessory = 00160 ScorchedServer::instance()->getContext().getAccessoryStore(). 00161 findByAccessoryId(message.getInfoId()); 00162 if (accessory->getType() == AccessoryPart::AccessoryParachute) 00163 { 00164 if (tank->getAccessories().canUse(accessory)) 00165 { 00166 tank->getParachute().setCurrentParachute(accessory); 00167 sendMessage = true; 00168 } 00169 } 00170 } 00171 break; 00172 case ComsDefenseMessage::eParachutesDown: 00173 if (tank->getParachute().getCurrentParachute()) 00174 { 00175 tank->getParachute().setCurrentParachute(0); 00176 sendMessage = true; 00177 } 00178 break; 00179 } 00180 00181 if (sendMessage) 00182 { 00183 if (ScorchedServer::instance()->getOptionsGame().getDelayedDefenseActivation()) 00184 { 00185 ComsMessageSender::sendToSingleClient(message, tank->getDestinationId()); 00186 } 00187 else 00188 { 00189 ComsMessageSender::sendToAllPlayingClients(message); 00190 } 00191 } 00192 }
1.5.3