ServerAuthHandlerPrefered.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ServerAuthHandlerPreferedh_INCLUDE__)
00022 #define __INCLUDE_ServerAuthHandlerPreferedh_INCLUDE__
00023 
00024 #include <server/ServerAuthHandler.h>
00025 #include <list>
00026 
00027 class ServerAuthHandlerPrefered : public ServerAuthHandler
00028 {
00029 public:
00030         struct UserEntry
00031         {
00032                 std::string name;
00033                 std::string uniqueid;
00034         };
00035 
00036         ServerAuthHandlerPrefered();
00037         virtual ~ServerAuthHandlerPrefered();
00038 
00039         virtual void createAuthentication(ComsConnectAuthMessage &authMessage);
00040         virtual bool authenticateUser(ComsConnectAuthMessage &authMessage, 
00041                 std::string &message);
00042         virtual bool authenticateUserName(const char *uniqueId, 
00043                 const LangString &playername);
00044         virtual void banUser(const char *uniqueId);
00045 
00046 protected:
00047         std::list<UserEntry> entries_;
00048         unsigned int lastReadTime_;
00049 
00050         UserEntry *getUserByName(const char *name);
00051         UserEntry *getUserById(const char *uniqueId);
00052         bool load();
00053 };
00054 
00055 #endif // __INCLUDE_ServerAuthHandlerPreferedh_INCLUDE__

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