00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_ServerAuthHandlerPreferedh_INCLUDE__) 00022 #define __INCLUDE_ServerAuthHandlerPreferedh_INCLUDE__ 00023 00024 #include <server/ServerAuthHandler.h> 00025 #include <list> 00026 00027 class ServerAuthHandlerPrefered : public ServerAuthHandler 00028 { 00029 public: 00030 struct UserEntry 00031 { 00032 std::string name; 00033 std::string uniqueid; 00034 }; 00035 00036 ServerAuthHandlerPrefered(); 00037 virtual ~ServerAuthHandlerPrefered(); 00038 00039 virtual void createAuthentication(ComsConnectAuthMessage &authMessage); 00040 virtual bool authenticateUser(ComsConnectAuthMessage &authMessage, 00041 std::string &message); 00042 virtual bool authenticateUserName(const char *uniqueId, 00043 const LangString &playername); 00044 virtual void banUser(const char *uniqueId); 00045 00046 protected: 00047 std::list<UserEntry> entries_; 00048 unsigned int lastReadTime_; 00049 00050 UserEntry *getUserByName(const char *name); 00051 UserEntry *getUserById(const char *uniqueId); 00052 bool load(); 00053 }; 00054 00055 #endif // __INCLUDE_ServerAuthHandlerPreferedh_INCLUDE__
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