ServerAuthHandlerDefault.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <server/ServerAuthHandlerDefault.h>
00022 #include <server/ScorchedServer.h>
00023 #include <common/OptionsScorched.h>
00024 
00025 ServerAuthHandlerDefault::ServerAuthHandlerDefault()
00026 {
00027 }
00028 
00029 ServerAuthHandlerDefault::~ServerAuthHandlerDefault()
00030 {
00031 }
00032 
00033 void ServerAuthHandlerDefault::createAuthentication(ComsConnectAuthMessage &authMessage)
00034 {
00035         if (ScorchedServer::instance()->getOptionsGame().getServerPassword()[0])
00036         {
00037                 authMessage.setPassword("required");
00038         }
00039 }
00040 
00041 bool ServerAuthHandlerDefault::authenticateUser(ComsConnectAuthMessage &authMessage, 
00042         std::string &message)
00043 {
00044         // Check for a password (if any)
00045         if (ScorchedServer::instance()->getOptionsGame().getServerPassword()[0])
00046         {
00047                 if (0 != strcmp(authMessage.getPassword(),
00048                         ScorchedServer::instance()->getOptionsGame().getServerPassword()))
00049                 {
00050                         const char *kickMessage = 
00051                                 "--------------------------------------------------\n"
00052                                 "This server is running a password protected game.\n"
00053                                 "Your supplied password does not match.\n"
00054                                 "Connection failed.\n"
00055                                 "--------------------------------------------------";
00056                         message = kickMessage;
00057                         return false;
00058                 }
00059         }
00060 
00061         return true;
00062 }
00063 
00064 bool ServerAuthHandlerDefault::authenticateUserName(const char *uniqueId, 
00065         const LangString &playername)
00066 {
00067         return true;
00068 }
00069 
00070 void ServerAuthHandlerDefault::banUser(const char *uniqueId)
00071 {
00072 }

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