00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <server/ServerAuthHandlerDefault.h> 00022 #include <server/ScorchedServer.h> 00023 #include <common/OptionsScorched.h> 00024 00025 ServerAuthHandlerDefault::ServerAuthHandlerDefault() 00026 { 00027 } 00028 00029 ServerAuthHandlerDefault::~ServerAuthHandlerDefault() 00030 { 00031 } 00032 00033 void ServerAuthHandlerDefault::createAuthentication(ComsConnectAuthMessage &authMessage) 00034 { 00035 if (ScorchedServer::instance()->getOptionsGame().getServerPassword()[0]) 00036 { 00037 authMessage.setPassword("required"); 00038 } 00039 } 00040 00041 bool ServerAuthHandlerDefault::authenticateUser(ComsConnectAuthMessage &authMessage, 00042 std::string &message) 00043 { 00044 // Check for a password (if any) 00045 if (ScorchedServer::instance()->getOptionsGame().getServerPassword()[0]) 00046 { 00047 if (0 != strcmp(authMessage.getPassword(), 00048 ScorchedServer::instance()->getOptionsGame().getServerPassword())) 00049 { 00050 const char *kickMessage = 00051 "--------------------------------------------------\n" 00052 "This server is running a password protected game.\n" 00053 "Your supplied password does not match.\n" 00054 "Connection failed.\n" 00055 "--------------------------------------------------"; 00056 message = kickMessage; 00057 return false; 00058 } 00059 } 00060 00061 return true; 00062 } 00063 00064 bool ServerAuthHandlerDefault::authenticateUserName(const char *uniqueId, 00065 const LangString &playername) 00066 { 00067 return true; 00068 } 00069 00070 void ServerAuthHandlerDefault::banUser(const char *uniqueId) 00071 { 00072 }
1.5.3