ScoreDialog.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_ScoreDialog_H__1E583C82_CF52_4F2A_9AF5_7E2AC893EFE9__INCLUDED_)
00022 #define AFX_ScoreDialog_H__1E583C82_CF52_4F2A_9AF5_7E2AC893EFE9__INCLUDED_
00023 
00024 #include <GLW/GLWWindow.h>
00025 
00026 class Tank;
00027 class ScoreDialog : public GLWWindow
00028 {
00029 public:
00030         static ScoreDialog *instance();
00031         static ScoreDialog *instance2();
00032 
00033         // Inherited from GLWWindow
00034         virtual void display();
00035         virtual void windowInit(const unsigned state);
00036         virtual void draw();
00037 
00038 protected:
00039         static ScoreDialog *instance_;
00040         static ScoreDialog *instance2_;
00041         std::list<unsigned int> sortedTanks_;
00042         int lastScoreValue_;
00043         int lastMoneyValue_;
00044         int lastNoPlayers_;
00045 
00046         void calculateScores();
00047         void addLine(Tank *current, float y, char *rank, bool finished);
00048         void addScoreLine(float y, Vector &color, int score);
00049 
00050 private:
00051         ScoreDialog();
00052         virtual ~ScoreDialog();
00053 
00054 };
00055 
00056 #endif // !defined(AFX_ScoreDialog_H__1E583C82_CF52_4F2A_9AF5_7E2AC893EFE9__INCLUDED_)

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