ScorchedServerUtil.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <server/ScorchedServerUtil.h>
00022 #include <server/ScorchedServer.h>
00023 #include <server/ServerAuthHandlerForumLogin.h>
00024 #include <server/ServerAuthHandlerPrefered.h>
00025 #include <server/ServerAuthHandlerMinKills.h>
00026 #include <server/ServerAuthHandlerDefault.h>
00027 #include <common/OptionsScorched.h>
00028 #include <common/Logger.h>
00029 
00030 ScorchedServerUtil *ScorchedServerUtil::instance_ = 0;
00031 
00032 ScorchedServerUtil *ScorchedServerUtil::instance()
00033 {
00034         if (!instance_) instance_ = new ScorchedServerUtil;
00035         return instance_;
00036 }
00037 
00038 ScorchedServerUtil::ScorchedServerUtil() : authHandler_(0)
00039 {
00040 }
00041 
00042 ScorchedServerUtil::~ScorchedServerUtil()
00043 {
00044 }
00045 
00046 ServerAuthHandler *ScorchedServerUtil::getAuthHandler()
00047 {
00048         if (authHandler_) return authHandler_;
00049 
00050         const char *handler = ScorchedServer::instance()->getOptionsGame().getAuthHandler();
00051         if (0 == strcmp("none", handler))
00052         {
00053                 authHandler_ = new ServerAuthHandlerDefault;
00054         } 
00055         else if (0 == strcmp("prefered", handler))
00056         {
00057                 authHandler_ = new ServerAuthHandlerPrefered;
00058         }
00059 #ifdef HAVE_MYSQL
00060         else if (0 == strcmp("forumlogin", handler))
00061         {
00062                 authHandler_ = new ServerAuthHandlerForumLogin;
00063         }
00064 #endif
00065         else if (0 == strcmp("minkills", handler))
00066         {
00067                 authHandler_ = new ServerAuthHandlerMinKills;
00068         }
00069         else 
00070         {
00071                 S3D::dialogExit("ServerAuthHandler", 
00072                         S3D::formatStringBuffer("Unknown auth handler \"%s\"", handler));
00073         }
00074         
00075         Logger::log(S3D::formatStringBuffer("Using \"%s\" authentication handler.", handler));
00076         return authHandler_;
00077 }

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