00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <engine/ScorchedContext.h> 00022 #include <engine/GameState.h> 00023 #include <engine/ActionController.h> 00024 #include <engine/ViewPoints.h> 00025 #include <engine/ModFiles.h> 00026 #include <net/NetInterface.h> 00027 #include <coms/ComsMessageHandler.h> 00028 #include <common/OptionsTransient.h> 00029 #include <tank/TankContainer.h> 00030 #include <tank/TankTeamScore.h> 00031 #include <tank/TankModelStore.h> 00032 #include <target/TargetSpace.h> 00033 #include <movement/TargetMovement.h> 00034 #include <landscapemap/LandscapeMaps.h> 00035 #include <landscapedef/LandscapeDefinitions.h> 00036 #include <weapons/AccessoryStore.h> 00037 #include <lua/LUAScriptHook.h> 00038 00039 ScorchedContext::ScorchedContext(const char *name, bool server) : 00040 serverMode(server) 00041 { 00042 actionController = new ActionController(); 00043 accessoryStore = new AccessoryStore(); 00044 gameState = new GameState(name); 00045 targetContainer = new TargetContainer(); 00046 tankContainer = new TankContainer(*targetContainer); 00047 landscapeMaps = new LandscapeMaps(); 00048 comsMessageHandler = new ComsMessageHandler(name); 00049 netInterface = (NetInterface *) 0; 00050 optionsGame = new OptionsScorched(); 00051 optionsTransient = new OptionsTransient(*optionsGame); 00052 viewPoints = new ViewPoints(); 00053 modFiles = new ModFiles(); 00054 landscapes = new LandscapeDefinitions(); 00055 tankModelStore = new TankModelStore(); 00056 tankTeamScore = new TankTeamScore(); 00057 targetSpace = new TargetSpace(); 00058 targetMovement = new TargetMovement(); 00059 luaScriptFactory = new LUAScriptFactory(); 00060 luaScriptHook = new LUAScriptHook(luaScriptFactory, 00061 server?"server":"client", 00062 server?S3D::getSettingsFile("serverhooks"):S3D::getSettingsFile("clienthooks")); 00063 00064 getViewPoints().setContext(this); 00065 getActionController().setScorchedContext(this); 00066 getTargetSpace().setContext(this); 00067 luaScriptFactory->setContext(this); 00068 } 00069 00070 ScorchedContext::~ScorchedContext() 00071 { 00072 }
1.5.3