ScorchedClient.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <client/ScorchedClient.h>
00022 #include <engine/MainLoop.h>
00023 #include <engine/GameState.h>
00024 #include <graph/MainCamera.h>
00025 #include <graph/ParticleEngine.h>
00026 #include <graph/OptionsDisplay.h>
00027 #include <landscapemap/LandscapeMaps.h>
00028 #include <landscape/GraphicalLandscapeMap.h>
00029 
00030 ScorchedClient *ScorchedClient::instance_ = 0;
00031 
00032 ScorchedClient *ScorchedClient::instance()
00033 {
00034         if (!instance_)
00035         {
00036                 instance_ = new ScorchedClient;
00037         }
00038         return instance_;
00039 }
00040 
00041 ScorchedClient::ScorchedClient() : 
00042         ScorchedContext("Client", false)
00043 {
00044         mainLoop_ = new MainLoop();
00045         mainLoop_->clear();
00046         mainLoop_->addMainLoop(gameState);
00047 
00048         // Calculate how many particles we can see
00049         int numberOfBilboards = 6000;
00050         if (OptionsDisplay::instance()->getEffectsDetail() == 0) 
00051                 numberOfBilboards = 100;
00052         else if (OptionsDisplay::instance()->getEffectsDetail() == 2) 
00053                 numberOfBilboards = 10000;
00054         particleEngine_ = new ParticleEngine(
00055                 &MainCamera::instance()->getCamera(), 
00056                 numberOfBilboards);
00057 
00058         getLandscapeMaps().getGroundMaps().getHeightMap().setGraphicalMap(
00059                 new GraphicalLandscapeMap());
00060 }
00061 
00062 ScorchedClient::~ScorchedClient()
00063 {
00064 }

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