00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <client/ScorchedClient.h> 00022 #include <engine/MainLoop.h> 00023 #include <engine/GameState.h> 00024 #include <graph/MainCamera.h> 00025 #include <graph/ParticleEngine.h> 00026 #include <graph/OptionsDisplay.h> 00027 #include <landscapemap/LandscapeMaps.h> 00028 #include <landscape/GraphicalLandscapeMap.h> 00029 00030 ScorchedClient *ScorchedClient::instance_ = 0; 00031 00032 ScorchedClient *ScorchedClient::instance() 00033 { 00034 if (!instance_) 00035 { 00036 instance_ = new ScorchedClient; 00037 } 00038 return instance_; 00039 } 00040 00041 ScorchedClient::ScorchedClient() : 00042 ScorchedContext("Client", false) 00043 { 00044 mainLoop_ = new MainLoop(); 00045 mainLoop_->clear(); 00046 mainLoop_->addMainLoop(gameState); 00047 00048 // Calculate how many particles we can see 00049 int numberOfBilboards = 6000; 00050 if (OptionsDisplay::instance()->getEffectsDetail() == 0) 00051 numberOfBilboards = 100; 00052 else if (OptionsDisplay::instance()->getEffectsDetail() == 2) 00053 numberOfBilboards = 10000; 00054 particleEngine_ = new ParticleEngine( 00055 &MainCamera::instance()->getCamera(), 00056 numberOfBilboards); 00057 00058 getLandscapeMaps().getGroundMaps().getHeightMap().setGraphicalMap( 00059 new GraphicalLandscapeMap()); 00060 } 00061 00062 ScorchedClient::~ScorchedClient() 00063 { 00064 }
1.5.3