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00021 #include <dialogs/ResignDialog.h>
00022 #include <GLW/GLWTextButton.h>
00023 #include <GLW/GLWLabel.h>
00024 #include <GLW/GLWWindowManager.h>
00025 #include <client/ScorchedClient.h>
00026 #include <tankgraph/TankKeyboardControlUtil.h>
00027 #include <tank/TankContainer.h>
00028 #include <common/Defines.h>
00029 #include <time.h>
00030
00031 ResignDialog *ResignDialog::instance_ = 0;
00032
00033 ResignDialog *ResignDialog::instance()
00034 {
00035 if (!instance_)
00036 {
00037 instance_ = new ResignDialog;
00038 }
00039 return instance_;
00040 }
00041
00042 ResignDialog::ResignDialog() :
00043 GLWWindow("Resign", 210.0f, 80.0f, 0,
00044 "Allows the player to resign from the game.")
00045 {
00046 okId_ = addWidget(new GLWTextButton(LANG_RESOURCE("RESIGN_ROUND", "Resign Round"), 10, 45, 190, this,
00047 GLWButton::ButtonFlagOk | GLWButton::ButtonFlagCenterX))->getId();
00048 cancelId_ = addWidget(new GLWTextButton(LANG_RESOURCE("CANCEL", "Cancel"), 95, 10, 105, this,
00049 GLWButton::ButtonFlagCancel | GLWButton::ButtonFlagCenterX))->getId();
00050 }
00051
00052 ResignDialog::~ResignDialog()
00053 {
00054
00055 }
00056
00057 void ResignDialog::buttonDown(unsigned int id)
00058 {
00059 if (id == okId_)
00060 {
00061 Tank *firstTank = ScorchedClient::instance()->getTankContainer().getCurrentTank();
00062 if (firstTank)
00063 {
00064 TankKeyboardControlUtil::resign(firstTank);
00065 }
00066
00067 GLWWindowManager::instance()->hideWindow(id_);
00068 }
00069 else if (id == cancelId_)
00070 {
00071 GLWWindowManager::instance()->hideWindow(id_);
00072 }
00073 }
00074