RenderTracer.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_RenderTracerh_INCLUDE__)
00022 #define __INCLUDE_RenderTracerh_INCLUDE__
00023 
00024 #include <list>
00025 #include <map>
00026 #include <common/Vector.h>
00027 #include <GLEXT/GLState.h>
00028 #include <engine/GameStateI.h>
00029 
00030 class Tank;
00031 class RenderTracer : public GameStateI
00032 {
00033 public:
00034         static RenderTracer *instance();
00035 
00036         struct TracerLinePoint
00037         {
00038                 Vector position;
00039                 Vector cross;
00040         };
00041 
00042         virtual void draw(const unsigned state);
00043 
00044         void drawTracerEnd(Vector &position);
00045         void drawSmokeTracer(std::list<TracerLinePoint> &positions);
00046 
00047         void newGame();
00048         void clearTracers();
00049         void clearTracerLines();
00050         void addTracer(unsigned int tank, 
00051                 Vector &position);
00052         void addSmokeTracer(unsigned int tank, 
00053                 Vector &position, std::list<TracerLinePoint> &positions);
00054 
00055 protected:
00056         static RenderTracer *instance_;
00057         class TraceEntry
00058         {
00059         public:
00060                 TraceEntry(unsigned int t = 0) : tank(t) {}
00061 
00062                 unsigned int tank;
00063                 std::list<Vector> points;
00064                 std::list<std::list<TracerLinePoint> > lines;
00065         };
00066 
00067         std::map<unsigned int, TraceEntry> traceEntries_;
00068         TraceEntry *current_;
00069         GLUquadric *obj_;
00070         GLuint listNo_;
00071 
00072 private:
00073         RenderTracer();
00074         virtual ~RenderTracer();
00075 
00076 };
00077 
00078 #endif

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