RenderTargets.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_RenderTargetsh_INCLUDE__)
00022 #define __INCLUDE_RenderTargetsh_INCLUDE__
00023 
00024 #include <engine/GameStateI.h>
00025 #include <tankgraph/TankMenus.h>
00026 
00027 class RenderTargets
00028 {
00029 public:
00030         static RenderTargets *instance();
00031 
00032         struct Renderer3D : public GameStateI
00033         {
00034                 Renderer3D() : GameStateI("RenderTargets3D"), stepTime(0.0f)  {}
00035 
00036                 // Inherited from GameStateI
00037                 virtual void draw(const unsigned state);
00038                 virtual void simulate(const unsigned state, float simTime);
00039                 virtual void enterState(const unsigned state);
00040 
00041                 float stepTime;
00042         } render3D;
00043         struct Renderer2D : public GameStateI
00044         {
00045                 Renderer2D() : GameStateI("RenderTargets2D") {}
00046 
00047                 // Inherited from GameStateI
00048                 virtual void draw(const unsigned state);
00049                 virtual void simulate(const unsigned state, float simTime);
00050         } render2D;
00051 
00052         void shadowDraw();
00053 
00054         unsigned int getTreesDrawn() { return treesDrawn_; }
00055         unsigned int getTargetsDrawn() { return targetsDrawn_; }
00056 
00057         friend struct Renderer3D;
00058         friend struct Renderer2D;
00059 protected:
00060         static RenderTargets *instance_;
00061 
00062         unsigned int treesDrawn_, targetsDrawn_;
00063         TankMenus menus_;
00064 
00065         void draw2d();
00066         void draw();
00067 
00068 private:
00069         RenderTargets();
00070         virtual ~RenderTargets();
00071 };
00072 
00073 
00074 #endif

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