ProgressDialog.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_ProgressDialogh_INCLUDE__)
00022 #define __INCLUDE_ProgressDialogh_INCLUDE__
00023 
00024 #include <common/ProgressCounter.h>
00025 #include <common/FileLines.h>
00026 #include <GLW/GLWWindow.h>
00027 #include <GLEXT/GLTexture.h>
00028 
00029 class ProgressDialog : 
00030         public GLWWindow,
00031         public ProgressCounterI,
00032         public ProgressCounter
00033 {
00034 public:
00035         static ProgressDialog *instance();
00036 
00037         virtual void progressChange(const LangString &op, const float percentage);
00038         virtual void draw();
00039 
00040         void changeTip();
00041         void setIcon(const std::string &iconName);
00042 
00043 protected:
00044         static ProgressDialog *instance_;
00045 
00046         GLTexture icon_;
00047         GLTexture bar1_, bar2_;
00048         FileLines tips_;
00049         LangString progressText_;
00050         float progressPercentage_;
00051 
00052 private:
00053         ProgressDialog();
00054         virtual ~ProgressDialog();
00055 };
00056 
00057 class ProgressDialogSync :
00058         public ProgressCounterI,
00059         public ProgressCounter
00060 {
00061 public:
00062         static ProgressDialogSync *instance();
00063 
00064         virtual void progressChange(const LangString &op, const float percentage);
00065 
00066 protected:
00067         static ProgressDialogSync *instance_;
00068 
00069 private:
00070         ProgressDialogSync();
00071         virtual ~ProgressDialogSync();
00072 };
00073 
00074 #endif

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