ProgressCounter.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <common/ProgressCounter.h>
00022 #include <common/Logger.h>
00023 #include <lang/LangResource.h>
00024 
00025 ProgressCounterI::~ProgressCounterI()
00026 {
00027 
00028 }
00029 
00030 ProgressCounter::ProgressCounter(ProgressCounterI *user) : 
00031         currentOp_(LANG_RESOURCE("NONE", "None")), 
00032         currentPercentage_(0.0f), user_(user)
00033 {
00034 
00035 }
00036 
00037 ProgressCounter::~ProgressCounter()
00038 {
00039 
00040 }
00041 
00042 void ProgressCounter::setNewOp(const LangString &op)
00043 {
00044         currentOp_ = op;
00045         Logger::log(LangStringUtil::convertFromLang(op));
00046         if (user_) user_->progressChange(currentOp_, currentPercentage_);
00047 }
00048 
00049 void ProgressCounter::setNewPercentage(float percentage)
00050 {
00051         currentPercentage_ = percentage;
00052         if (user_) user_->progressChange(currentOp_, currentPercentage_);
00053 }

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